package net.minecraft.dispenser; import net.minecraft.block.BlockDispenser; import net.minecraft.entity.Entity; import net.minecraft.entity.IProjectile; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; public abstract class BehaviorProjectileDispense extends BehaviorDefaultDispenseItem { private static final String __OBFID = "CL_00001394"; /** * Dispense the specified stack, play the dispense sound and spawn particles. */ public ItemStack dispenseStack(IBlockSource source, ItemStack stack) { World var3 = source.getWorld(); IPosition var4 = BlockDispenser.getDispensePosition(source); EnumFacing var5 = BlockDispenser.getFacing(source.getBlockMetadata()); IProjectile var6 = this.getProjectileEntity(var3, var4); var6.setThrowableHeading((double)var5.getFrontOffsetX(), (double)((float)var5.getFrontOffsetY() + 0.1F), (double)var5.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a()); var3.spawnEntityInWorld((Entity)var6); stack.splitStack(1); return stack; } /** * Play the dispense sound from the specified block. */ protected void playDispenseSound(IBlockSource source) { source.getWorld().playAuxSFX(1002, source.getBlockPos(), 0); } /** * Return the projectile entity spawned by this dispense behavior. */ protected abstract IProjectile getProjectileEntity(World worldIn, IPosition position); protected float func_82498_a() { return 6.0F; } protected float func_82500_b() { return 1.1F; } }