package net.minecraft.dispenser;
import net.minecraft.block.BlockDispenser;
import net.minecraft.entity.Entity;
import net.minecraft.entity.IProjectile;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.World;
public abstract class BehaviorProjectileDispense extends BehaviorDefaultDispenseItem
{
private static final String __OBFID = "CL_00001394";
/**
* Dispense the specified stack, play the dispense sound and spawn particles.
*/
public ItemStack dispenseStack(IBlockSource source, ItemStack stack)
{
World var3 = source.getWorld();
IPosition var4 = BlockDispenser.getDispensePosition(source);
EnumFacing var5 = BlockDispenser.getFacing(source.getBlockMetadata());
IProjectile var6 = this.getProjectileEntity(var3, var4);
var6.setThrowableHeading((double)var5.getFrontOffsetX(), (double)((float)var5.getFrontOffsetY() + 0.1F), (double)var5.getFrontOffsetZ(), this.func_82500_b(), this.func_82498_a());
var3.spawnEntityInWorld((Entity)var6);
stack.splitStack(1);
return stack;
}
/**
* Play the dispense sound from the specified block.
*/
protected void playDispenseSound(IBlockSource source)
{
source.getWorld().playAuxSFX(1002, source.getBlockPos(), 0);
}
/**
* Return the projectile entity spawned by this dispense behavior.
*/
protected abstract IProjectile getProjectileEntity(World worldIn, IPosition position);
protected float func_82498_a()
{
return 6.0F;
}
protected float func_82500_b()
{
return 1.1F;
}
}