package net.minecraft.entity; import net.minecraft.block.Block; import net.minecraft.util.BlockPos; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public abstract class EntityFlying extends EntityLiving { private static final String __OBFID = "CL_00001545"; public EntityFlying(World worldIn) { super(worldIn); } public void fall(float distance, float damageMultiplier) {} protected void func_180433_a(double p_180433_1_, boolean p_180433_3_, Block p_180433_4_, BlockPos p_180433_5_) {} /** * Moves the entity based on the specified heading. Args: strafe, forward */ public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_) { if (this.isInWater()) { this.moveFlying(p_70612_1_, p_70612_2_, 0.02F); this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.800000011920929D; this.motionY *= 0.800000011920929D; this.motionZ *= 0.800000011920929D; } else if (this.func_180799_ab()) { this.moveFlying(p_70612_1_, p_70612_2_, 0.02F); this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= 0.5D; this.motionY *= 0.5D; this.motionZ *= 0.5D; } else { float var3 = 0.91F; if (this.onGround) { var3 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F; } float var4 = 0.16277136F / (var3 * var3 * var3); this.moveFlying(p_70612_1_, p_70612_2_, this.onGround ? 0.1F * var4 : 0.02F); var3 = 0.91F; if (this.onGround) { var3 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F; } this.moveEntity(this.motionX, this.motionY, this.motionZ); this.motionX *= (double)var3; this.motionY *= (double)var3; this.motionZ *= (double)var3; } this.prevLimbSwingAmount = this.limbSwingAmount; double var8 = this.posX - this.prevPosX; double var5 = this.posZ - this.prevPosZ; float var7 = MathHelper.sqrt_double(var8 * var8 + var5 * var5) * 4.0F; if (var7 > 1.0F) { var7 = 1.0F; } this.limbSwingAmount += (var7 - this.limbSwingAmount) * 0.4F; this.limbSwing += this.limbSwingAmount; } /** * returns true if this entity is by a ladder, false otherwise */ public boolean isOnLadder() { return false; } }