package net.minecraft.entity;
import net.minecraft.block.Block;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public abstract class EntityFlying extends EntityLiving
{
private static final String __OBFID = "CL_00001545";
public EntityFlying(World worldIn)
{
super(worldIn);
}
public void fall(float distance, float damageMultiplier) {}
protected void func_180433_a(double p_180433_1_, boolean p_180433_3_, Block p_180433_4_, BlockPos p_180433_5_) {}
/**
* Moves the entity based on the specified heading. Args: strafe, forward
*/
public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
{
if (this.isInWater())
{
this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.800000011920929D;
this.motionY *= 0.800000011920929D;
this.motionZ *= 0.800000011920929D;
}
else if (this.func_180799_ab())
{
this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
}
else
{
float var3 = 0.91F;
if (this.onGround)
{
var3 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
}
float var4 = 0.16277136F / (var3 * var3 * var3);
this.moveFlying(p_70612_1_, p_70612_2_, this.onGround ? 0.1F * var4 : 0.02F);
var3 = 0.91F;
if (this.onGround)
{
var3 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= (double)var3;
this.motionY *= (double)var3;
this.motionZ *= (double)var3;
}
this.prevLimbSwingAmount = this.limbSwingAmount;
double var8 = this.posX - this.prevPosX;
double var5 = this.posZ - this.prevPosZ;
float var7 = MathHelper.sqrt_double(var8 * var8 + var5 * var5) * 4.0F;
if (var7 > 1.0F)
{
var7 = 1.0F;
}
this.limbSwingAmount += (var7 - this.limbSwingAmount) * 0.4F;
this.limbSwing += this.limbSwingAmount;
}
/**
* returns true if this entity is by a ladder, false otherwise
*/
public boolean isOnLadder()
{
return false;
}
}