package net.minecraft.world.biome;
import com.google.common.collect.Lists;
import java.util.Random;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.chunk.ChunkPrimer;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
public class BiomeGenMutated extends BiomeGenBase
{
protected BiomeGenBase baseBiome;
private static final String __OBFID = "CL_00000178";
public BiomeGenMutated(int p_i45381_1_, BiomeGenBase p_i45381_2_)
{
super(p_i45381_1_);
this.baseBiome = p_i45381_2_;
this.func_150557_a(p_i45381_2_.color, true);
this.biomeName = p_i45381_2_.biomeName + " M";
this.topBlock = p_i45381_2_.topBlock;
this.fillerBlock = p_i45381_2_.fillerBlock;
this.fillerBlockMetadata = p_i45381_2_.fillerBlockMetadata;
this.minHeight = p_i45381_2_.minHeight;
this.maxHeight = p_i45381_2_.maxHeight;
this.temperature = p_i45381_2_.temperature;
this.rainfall = p_i45381_2_.rainfall;
this.waterColorMultiplier = p_i45381_2_.waterColorMultiplier;
this.enableSnow = p_i45381_2_.enableSnow;
this.enableRain = p_i45381_2_.enableRain;
this.spawnableCreatureList = Lists.newArrayList(p_i45381_2_.spawnableCreatureList);
this.spawnableMonsterList = Lists.newArrayList(p_i45381_2_.spawnableMonsterList);
this.spawnableCaveCreatureList = Lists.newArrayList(p_i45381_2_.spawnableCaveCreatureList);
this.spawnableWaterCreatureList = Lists.newArrayList(p_i45381_2_.spawnableWaterCreatureList);
this.temperature = p_i45381_2_.temperature;
this.rainfall = p_i45381_2_.rainfall;
this.minHeight = p_i45381_2_.minHeight + 0.1F;
this.maxHeight = p_i45381_2_.maxHeight + 0.2F;
}
public void func_180624_a(World worldIn, Random p_180624_2_, BlockPos p_180624_3_)
{
this.baseBiome.theBiomeDecorator.func_180292_a(worldIn, p_180624_2_, this, p_180624_3_);
}
public void genTerrainBlocks(World worldIn, Random p_180622_2_, ChunkPrimer p_180622_3_, int p_180622_4_, int p_180622_5_, double p_180622_6_)
{
this.baseBiome.genTerrainBlocks(worldIn, p_180622_2_, p_180622_3_, p_180622_4_, p_180622_5_, p_180622_6_);
}
/**
* returns the chance a creature has to spawn.
*/
public float getSpawningChance()
{
return this.baseBiome.getSpawningChance();
}
public WorldGenAbstractTree genBigTreeChance(Random p_150567_1_)
{
return this.baseBiome.genBigTreeChance(p_150567_1_);
}
public Class getBiomeClass()
{
return this.baseBiome.getBiomeClass();
}
/**
* returns true if the biome specified is equal to this biome
*/
public boolean isEqualTo(BiomeGenBase p_150569_1_)
{
return this.baseBiome.isEqualTo(p_150569_1_);
}
public BiomeGenBase.TempCategory getTempCategory()
{
return this.baseBiome.getTempCategory();
}
}