package net.minecraft.world.gen; import java.util.Random; public class NoiseGeneratorImproved extends NoiseGenerator { private int[] permutations; public double xCoord; public double yCoord; public double zCoord; private static final double[] field_152381_e = new double[] {1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D, 0.0D, 0.0D, 0.0D, 0.0D, 1.0D, 0.0D, -1.0D, 0.0D}; private static final double[] field_152382_f = new double[] {1.0D, 1.0D, -1.0D, -1.0D, 0.0D, 0.0D, 0.0D, 0.0D, 1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D}; private static final double[] field_152383_g = new double[] {0.0D, 0.0D, 0.0D, 0.0D, 1.0D, 1.0D, -1.0D, -1.0D, 1.0D, 1.0D, -1.0D, -1.0D, 0.0D, 1.0D, 0.0D, -1.0D}; private static final double[] field_152384_h = new double[] {1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D, 1.0D, -1.0D, 0.0D, 0.0D, 0.0D, 0.0D, 1.0D, 0.0D, -1.0D, 0.0D}; private static final double[] field_152385_i = new double[] {0.0D, 0.0D, 0.0D, 0.0D, 1.0D, 1.0D, -1.0D, -1.0D, 1.0D, 1.0D, -1.0D, -1.0D, 0.0D, 1.0D, 0.0D, -1.0D}; private static final String __OBFID = "CL_00000534"; public NoiseGeneratorImproved() { this(new Random()); } public NoiseGeneratorImproved(Random p_i45469_1_) { this.permutations = new int[512]; this.xCoord = p_i45469_1_.nextDouble() * 256.0D; this.yCoord = p_i45469_1_.nextDouble() * 256.0D; this.zCoord = p_i45469_1_.nextDouble() * 256.0D; int var2; for (var2 = 0; var2 < 256; this.permutations[var2] = var2++) { ; } for (var2 = 0; var2 < 256; ++var2) { int var3 = p_i45469_1_.nextInt(256 - var2) + var2; int var4 = this.permutations[var2]; this.permutations[var2] = this.permutations[var3]; this.permutations[var3] = var4; this.permutations[var2 + 256] = this.permutations[var2]; } } public final double lerp(double p_76311_1_, double p_76311_3_, double p_76311_5_) { return p_76311_3_ + p_76311_1_ * (p_76311_5_ - p_76311_3_); } public final double func_76309_a(int p_76309_1_, double p_76309_2_, double p_76309_4_) { int var6 = p_76309_1_ & 15; return field_152384_h[var6] * p_76309_2_ + field_152385_i[var6] * p_76309_4_; } public final double grad(int p_76310_1_, double p_76310_2_, double p_76310_4_, double p_76310_6_) { int var8 = p_76310_1_ & 15; return field_152381_e[var8] * p_76310_2_ + field_152382_f[var8] * p_76310_4_ + field_152383_g[var8] * p_76310_6_; } /** * pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale. * noiseArray should be xSize*ySize*zSize in size */ public void populateNoiseArray(double[] p_76308_1_, double p_76308_2_, double p_76308_4_, double p_76308_6_, int p_76308_8_, int p_76308_9_, int p_76308_10_, double p_76308_11_, double p_76308_13_, double p_76308_15_, double p_76308_17_) { int var19; int var22; double var31; double var35; int var37; double var38; int var40; int var41; double var42; int var75; int var10001; if (p_76308_9_ == 1) { boolean var64 = false; boolean var65 = false; boolean var21 = false; boolean var68 = false; double var70 = 0.0D; double var73 = 0.0D; var75 = 0; double var77 = 1.0D / p_76308_17_; for (int var30 = 0; var30 < p_76308_8_; ++var30) { var31 = p_76308_2_ + (double)var30 * p_76308_11_ + this.xCoord; int var78 = (int)var31; if (var31 < (double)var78) { --var78; } int var34 = var78 & 255; var31 -= (double)var78; var35 = var31 * var31 * var31 * (var31 * (var31 * 6.0D - 15.0D) + 10.0D); for (var37 = 0; var37 < p_76308_10_; ++var37) { var38 = p_76308_6_ + (double)var37 * p_76308_15_ + this.zCoord; var40 = (int)var38; if (var38 < (double)var40) { --var40; } var41 = var40 & 255; var38 -= (double)var40; var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D); var19 = this.permutations[var34] + 0; int var66 = this.permutations[var19] + var41; int var67 = this.permutations[var34 + 1] + 0; var22 = this.permutations[var67] + var41; var70 = this.lerp(var35, this.func_76309_a(this.permutations[var66], var31, var38), this.grad(this.permutations[var22], var31 - 1.0D, 0.0D, var38)); var73 = this.lerp(var35, this.grad(this.permutations[var66 + 1], var31, 0.0D, var38 - 1.0D), this.grad(this.permutations[var22 + 1], var31 - 1.0D, 0.0D, var38 - 1.0D)); double var79 = this.lerp(var42, var70, var73); var10001 = var75++; p_76308_1_[var10001] += var79 * var77; } } } else { var19 = 0; double var20 = 1.0D / p_76308_17_; var22 = -1; boolean var23 = false; boolean var24 = false; boolean var25 = false; boolean var26 = false; boolean var27 = false; boolean var28 = false; double var29 = 0.0D; var31 = 0.0D; double var33 = 0.0D; var35 = 0.0D; for (var37 = 0; var37 < p_76308_8_; ++var37) { var38 = p_76308_2_ + (double)var37 * p_76308_11_ + this.xCoord; var40 = (int)var38; if (var38 < (double)var40) { --var40; } var41 = var40 & 255; var38 -= (double)var40; var42 = var38 * var38 * var38 * (var38 * (var38 * 6.0D - 15.0D) + 10.0D); for (int var44 = 0; var44 < p_76308_10_; ++var44) { double var45 = p_76308_6_ + (double)var44 * p_76308_15_ + this.zCoord; int var47 = (int)var45; if (var45 < (double)var47) { --var47; } int var48 = var47 & 255; var45 -= (double)var47; double var49 = var45 * var45 * var45 * (var45 * (var45 * 6.0D - 15.0D) + 10.0D); for (int var51 = 0; var51 < p_76308_9_; ++var51) { double var52 = p_76308_4_ + (double)var51 * p_76308_13_ + this.yCoord; int var54 = (int)var52; if (var52 < (double)var54) { --var54; } int var55 = var54 & 255; var52 -= (double)var54; double var56 = var52 * var52 * var52 * (var52 * (var52 * 6.0D - 15.0D) + 10.0D); if (var51 == 0 || var55 != var22) { var22 = var55; int var69 = this.permutations[var41] + var55; int var71 = this.permutations[var69] + var48; int var72 = this.permutations[var69 + 1] + var48; int var74 = this.permutations[var41 + 1] + var55; var75 = this.permutations[var74] + var48; int var76 = this.permutations[var74 + 1] + var48; var29 = this.lerp(var42, this.grad(this.permutations[var71], var38, var52, var45), this.grad(this.permutations[var75], var38 - 1.0D, var52, var45)); var31 = this.lerp(var42, this.grad(this.permutations[var72], var38, var52 - 1.0D, var45), this.grad(this.permutations[var76], var38 - 1.0D, var52 - 1.0D, var45)); var33 = this.lerp(var42, this.grad(this.permutations[var71 + 1], var38, var52, var45 - 1.0D), this.grad(this.permutations[var75 + 1], var38 - 1.0D, var52, var45 - 1.0D)); var35 = this.lerp(var42, this.grad(this.permutations[var72 + 1], var38, var52 - 1.0D, var45 - 1.0D), this.grad(this.permutations[var76 + 1], var38 - 1.0D, var52 - 1.0D, var45 - 1.0D)); } double var58 = this.lerp(var56, var29, var31); double var60 = this.lerp(var56, var33, var35); double var62 = this.lerp(var49, var58, var60); var10001 = var19++; p_76308_1_[var10001] += var62 * var20; } } } } } }