package net.minecraft.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
public class ContainerChest extends Container
{
private IInventory lowerChestInventory;
private int numRows;
private static final String __OBFID = "CL_00001742";
public ContainerChest(IInventory p_i45801_1_, IInventory p_i45801_2_, EntityPlayer p_i45801_3_)
{
this.lowerChestInventory = p_i45801_2_;
this.numRows = p_i45801_2_.getSizeInventory() / 9;
p_i45801_2_.openInventory(p_i45801_3_);
int var4 = (this.numRows - 4) * 18;
int var5;
int var6;
for (var5 = 0; var5 < this.numRows; ++var5)
{
for (var6 = 0; var6 < 9; ++var6)
{
this.addSlotToContainer(new Slot(p_i45801_2_, var6 + var5 * 9, 8 + var6 * 18, 18 + var5 * 18));
}
}
for (var5 = 0; var5 < 3; ++var5)
{
for (var6 = 0; var6 < 9; ++var6)
{
this.addSlotToContainer(new Slot(p_i45801_1_, var6 + var5 * 9 + 9, 8 + var6 * 18, 103 + var5 * 18 + var4));
}
}
for (var5 = 0; var5 < 9; ++var5)
{
this.addSlotToContainer(new Slot(p_i45801_1_, var5, 8 + var5 * 18, 161 + var4));
}
}
public boolean canInteractWith(EntityPlayer playerIn)
{
return this.lowerChestInventory.isUseableByPlayer(playerIn);
}
/**
* Take a stack from the specified inventory slot.
*/
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
{
ItemStack var3 = null;
Slot var4 = (Slot)this.inventorySlots.get(index);
if (var4 != null && var4.getHasStack())
{
ItemStack var5 = var4.getStack();
var3 = var5.copy();
if (index < this.numRows * 9)
{
if (!this.mergeItemStack(var5, this.numRows * 9, this.inventorySlots.size(), true))
{
return null;
}
}
else if (!this.mergeItemStack(var5, 0, this.numRows * 9, false))
{
return null;
}
if (var5.stackSize == 0)
{
var4.putStack((ItemStack)null);
}
else
{
var4.onSlotChanged();
}
}
return var3;
}
/**
* Called when the container is closed.
*/
public void onContainerClosed(EntityPlayer p_75134_1_)
{
super.onContainerClosed(p_75134_1_);
this.lowerChestInventory.closeInventory(p_75134_1_);
}
/**
* Return this chest container's lower chest inventory.
*/
public IInventory getLowerChestInventory()
{
return this.lowerChestInventory;
}
}