package net.minecraft.inventory;
import java.util.Random;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
public class InventoryHelper
{
private static final Random field_180177_a = new Random();
private static final String __OBFID = "CL_00002262";
public static void dropInventoryItems(World worldIn, BlockPos p_180175_1_, IInventory p_180175_2_)
{
func_180174_a(worldIn, (double)p_180175_1_.getX(), (double)p_180175_1_.getY(), (double)p_180175_1_.getZ(), p_180175_2_);
}
public static void func_180176_a(World worldIn, Entity p_180176_1_, IInventory p_180176_2_)
{
func_180174_a(worldIn, p_180176_1_.posX, p_180176_1_.posY, p_180176_1_.posZ, p_180176_2_);
}
private static void func_180174_a(World worldIn, double p_180174_1_, double p_180174_3_, double p_180174_5_, IInventory p_180174_7_)
{
for (int var8 = 0; var8 < p_180174_7_.getSizeInventory(); ++var8)
{
ItemStack var9 = p_180174_7_.getStackInSlot(var8);
if (var9 != null)
{
func_180173_a(worldIn, p_180174_1_, p_180174_3_, p_180174_5_, var9);
}
}
}
private static void func_180173_a(World worldIn, double p_180173_1_, double p_180173_3_, double p_180173_5_, ItemStack p_180173_7_)
{
float var8 = field_180177_a.nextFloat() * 0.8F + 0.1F;
float var9 = field_180177_a.nextFloat() * 0.8F + 0.1F;
float var10 = field_180177_a.nextFloat() * 0.8F + 0.1F;
while (p_180173_7_.stackSize > 0)
{
int var11 = field_180177_a.nextInt(21) + 10;
if (var11 > p_180173_7_.stackSize)
{
var11 = p_180173_7_.stackSize;
}
p_180173_7_.stackSize -= var11;
EntityItem var12 = new EntityItem(worldIn, p_180173_1_ + (double)var8, p_180173_3_ + (double)var9, p_180173_5_ + (double)var10, new ItemStack(p_180173_7_.getItem(), var11, p_180173_7_.getMetadata()));
if (p_180173_7_.hasTagCompound())
{
var12.getEntityItem().setTagCompound((NBTTagCompound)p_180173_7_.getTagCompound().copy());
}
float var13 = 0.05F;
var12.motionX = field_180177_a.nextGaussian() * (double)var13;
var12.motionY = field_180177_a.nextGaussian() * (double)var13 + 0.20000000298023224D;
var12.motionZ = field_180177_a.nextGaussian() * (double)var13;
worldIn.spawnEntityInWorld(var12);
}
}
}