package net.minecraft.inventory; import java.util.Random; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.BlockPos; import net.minecraft.world.World; public class InventoryHelper { private static final Random field_180177_a = new Random(); private static final String __OBFID = "CL_00002262"; public static void dropInventoryItems(World worldIn, BlockPos p_180175_1_, IInventory p_180175_2_) { func_180174_a(worldIn, (double)p_180175_1_.getX(), (double)p_180175_1_.getY(), (double)p_180175_1_.getZ(), p_180175_2_); } public static void func_180176_a(World worldIn, Entity p_180176_1_, IInventory p_180176_2_) { func_180174_a(worldIn, p_180176_1_.posX, p_180176_1_.posY, p_180176_1_.posZ, p_180176_2_); } private static void func_180174_a(World worldIn, double p_180174_1_, double p_180174_3_, double p_180174_5_, IInventory p_180174_7_) { for (int var8 = 0; var8 < p_180174_7_.getSizeInventory(); ++var8) { ItemStack var9 = p_180174_7_.getStackInSlot(var8); if (var9 != null) { func_180173_a(worldIn, p_180174_1_, p_180174_3_, p_180174_5_, var9); } } } private static void func_180173_a(World worldIn, double p_180173_1_, double p_180173_3_, double p_180173_5_, ItemStack p_180173_7_) { float var8 = field_180177_a.nextFloat() * 0.8F + 0.1F; float var9 = field_180177_a.nextFloat() * 0.8F + 0.1F; float var10 = field_180177_a.nextFloat() * 0.8F + 0.1F; while (p_180173_7_.stackSize > 0) { int var11 = field_180177_a.nextInt(21) + 10; if (var11 > p_180173_7_.stackSize) { var11 = p_180173_7_.stackSize; } p_180173_7_.stackSize -= var11; EntityItem var12 = new EntityItem(worldIn, p_180173_1_ + (double)var8, p_180173_3_ + (double)var9, p_180173_5_ + (double)var10, new ItemStack(p_180173_7_.getItem(), var11, p_180173_7_.getMetadata())); if (p_180173_7_.hasTagCompound()) { var12.getEntityItem().setTagCompound((NBTTagCompound)p_180173_7_.getTagCompound().copy()); } float var13 = 0.05F; var12.motionX = field_180177_a.nextGaussian() * (double)var13; var12.motionY = field_180177_a.nextGaussian() * (double)var13 + 0.20000000298023224D; var12.motionZ = field_180177_a.nextGaussian() * (double)var13; worldIn.spawnEntityInWorld(var12); } } }