package net.minecraft.world;
import net.minecraft.util.BlockPos;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.WorldChunkManagerHell;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.ChunkProviderEnd;
public class WorldProviderEnd extends WorldProvider
{
private static final String __OBFID = "CL_00000389";
/**
* creates a new world chunk manager for WorldProvider
*/
public void registerWorldChunkManager()
{
this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.sky, 0.0F);
this.dimensionId = 1;
this.hasNoSky = true;
}
/**
* Returns a new chunk provider which generates chunks for this world
*/
public IChunkProvider createChunkGenerator()
{
return new ChunkProviderEnd(this.worldObj, this.worldObj.getSeed());
}
/**
* Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime)
*/
public float calculateCelestialAngle(long p_76563_1_, float p_76563_3_)
{
return 0.0F;
}
/**
* True if the player can respawn in this dimension (true = overworld, false = nether).
*/
public boolean canRespawnHere()
{
return false;
}
/**
* Returns 'true' if in the "main surface world", but 'false' if in the Nether or End dimensions.
*/
public boolean isSurfaceWorld()
{
return false;
}
/**
* Will check if the x, z position specified is alright to be set as the map spawn point
*/
public boolean canCoordinateBeSpawn(int x, int z)
{
return this.worldObj.getGroundAboveSeaLevel(new BlockPos(x, 0, z)).getMaterial().blocksMovement();
}
public BlockPos func_177496_h()
{
return new BlockPos(100, 50, 0);
}
public int getAverageGroundLevel()
{
return 50;
}
/**
* Returns the dimension's name, e.g. "The End", "Nether", or "Overworld".
*/
public String getDimensionName()
{
return "The End";
}
public String getInternalNameSuffix()
{
return "_end";
}
}