package net.minecraft.world.demo;
import net.minecraft.profiler.Profiler;
import net.minecraft.server.MinecraftServer;
import net.minecraft.world.WorldServer;
import net.minecraft.world.WorldSettings;
import net.minecraft.world.WorldType;
import net.minecraft.world.storage.ISaveHandler;
import net.minecraft.world.storage.WorldInfo;
public class DemoWorldServer extends WorldServer
{
private static final long demoWorldSeed = (long)"North Carolina".hashCode();
public static final WorldSettings demoWorldSettings = (new WorldSettings(demoWorldSeed, WorldSettings.GameType.SURVIVAL, true, false, WorldType.DEFAULT)).enableBonusChest();
private static final String __OBFID = "CL_00001428";
public DemoWorldServer(MinecraftServer server, ISaveHandler saveHandlerIn, WorldInfo worldInfoIn, int dimensionId, Profiler profilerIn)
{
super(server, saveHandlerIn, worldInfoIn, dimensionId, profilerIn);
this.worldInfo.populateFromWorldSettings(demoWorldSettings);
}
}