package net.minecraft.world.demo; import net.minecraft.profiler.Profiler; import net.minecraft.server.MinecraftServer; import net.minecraft.world.WorldServer; import net.minecraft.world.WorldSettings; import net.minecraft.world.WorldType; import net.minecraft.world.storage.ISaveHandler; import net.minecraft.world.storage.WorldInfo; public class DemoWorldServer extends WorldServer { private static final long demoWorldSeed = (long)"North Carolina".hashCode(); public static final WorldSettings demoWorldSettings = (new WorldSettings(demoWorldSeed, WorldSettings.GameType.SURVIVAL, true, false, WorldType.DEFAULT)).enableBonusChest(); private static final String __OBFID = "CL_00001428"; public DemoWorldServer(MinecraftServer server, ISaveHandler saveHandlerIn, WorldInfo worldInfoIn, int dimensionId, Profiler profilerIn) { super(server, saveHandlerIn, worldInfoIn, dimensionId, profilerIn); this.worldInfo.populateFromWorldSettings(demoWorldSettings); } }