package net.minecraft.inventory; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemPickaxe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.item.crafting.CraftingManager; import net.minecraft.stats.AchievementList; public class SlotCrafting extends Slot { /** The craft matrix inventory linked to this result slot. */ private final InventoryCrafting craftMatrix; /** The player that is using the GUI where this slot resides. */ private final EntityPlayer thePlayer; /** * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset. */ private int amountCrafted; private static final String __OBFID = "CL_00001761"; public SlotCrafting(EntityPlayer p_i45790_1_, InventoryCrafting p_i45790_2_, IInventory p_i45790_3_, int p_i45790_4_, int p_i45790_5_, int p_i45790_6_) { super(p_i45790_3_, p_i45790_4_, p_i45790_5_, p_i45790_6_); this.thePlayer = p_i45790_1_; this.craftMatrix = p_i45790_2_; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ public boolean isItemValid(ItemStack stack) { return false; } /** * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new * stack. */ public ItemStack decrStackSize(int p_75209_1_) { if (this.getHasStack()) { this.amountCrafted += Math.min(p_75209_1_, this.getStack().stackSize); } return super.decrStackSize(p_75209_1_); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an * internal count then calls onCrafting(item). */ protected void onCrafting(ItemStack p_75210_1_, int p_75210_2_) { this.amountCrafted += p_75210_2_; this.onCrafting(p_75210_1_); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. */ protected void onCrafting(ItemStack p_75208_1_) { if (this.amountCrafted > 0) { p_75208_1_.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted); } this.amountCrafted = 0; if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.crafting_table)) { this.thePlayer.triggerAchievement(AchievementList.buildWorkBench); } if (p_75208_1_.getItem() instanceof ItemPickaxe) { this.thePlayer.triggerAchievement(AchievementList.buildPickaxe); } if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.furnace)) { this.thePlayer.triggerAchievement(AchievementList.buildFurnace); } if (p_75208_1_.getItem() instanceof ItemHoe) { this.thePlayer.triggerAchievement(AchievementList.buildHoe); } if (p_75208_1_.getItem() == Items.bread) { this.thePlayer.triggerAchievement(AchievementList.makeBread); } if (p_75208_1_.getItem() == Items.cake) { this.thePlayer.triggerAchievement(AchievementList.bakeCake); } if (p_75208_1_.getItem() instanceof ItemPickaxe && ((ItemPickaxe)p_75208_1_.getItem()).getToolMaterial() != Item.ToolMaterial.WOOD) { this.thePlayer.triggerAchievement(AchievementList.buildBetterPickaxe); } if (p_75208_1_.getItem() instanceof ItemSword) { this.thePlayer.triggerAchievement(AchievementList.buildSword); } if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.enchanting_table)) { this.thePlayer.triggerAchievement(AchievementList.enchantments); } if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.bookshelf)) { this.thePlayer.triggerAchievement(AchievementList.bookcase); } if (p_75208_1_.getItem() == Items.golden_apple && p_75208_1_.getMetadata() == 1) { this.thePlayer.triggerAchievement(AchievementList.overpowered); } } public void onPickupFromSlot(EntityPlayer playerIn, ItemStack stack) { this.onCrafting(stack); ItemStack[] var3 = CraftingManager.getInstance().func_180303_b(this.craftMatrix, playerIn.worldObj); for (int var4 = 0; var4 < var3.length; ++var4) { ItemStack var5 = this.craftMatrix.getStackInSlot(var4); ItemStack var6 = var3[var4]; if (var5 != null) { this.craftMatrix.decrStackSize(var4, 1); } if (var6 != null) { if (this.craftMatrix.getStackInSlot(var4) == null) { this.craftMatrix.setInventorySlotContents(var4, var6); } else if (!this.thePlayer.inventory.addItemStackToInventory(var6)) { this.thePlayer.dropPlayerItemWithRandomChoice(var6, false); } } } } }