package net.minecraft.inventory;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemHoe;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.stats.AchievementList;
public class SlotCrafting extends Slot
{
/** The craft matrix inventory linked to this result slot. */
private final InventoryCrafting craftMatrix;
/** The player that is using the GUI where this slot resides. */
private final EntityPlayer thePlayer;
/**
* The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
*/
private int amountCrafted;
private static final String __OBFID = "CL_00001761";
public SlotCrafting(EntityPlayer p_i45790_1_, InventoryCrafting p_i45790_2_, IInventory p_i45790_3_, int p_i45790_4_, int p_i45790_5_, int p_i45790_6_)
{
super(p_i45790_3_, p_i45790_4_, p_i45790_5_, p_i45790_6_);
this.thePlayer = p_i45790_1_;
this.craftMatrix = p_i45790_2_;
}
/**
* Check if the stack is a valid item for this slot. Always true beside for the armor slots.
*/
public boolean isItemValid(ItemStack stack)
{
return false;
}
/**
* Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
* stack.
*/
public ItemStack decrStackSize(int p_75209_1_)
{
if (this.getHasStack())
{
this.amountCrafted += Math.min(p_75209_1_, this.getStack().stackSize);
}
return super.decrStackSize(p_75209_1_);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
* internal count then calls onCrafting(item).
*/
protected void onCrafting(ItemStack p_75210_1_, int p_75210_2_)
{
this.amountCrafted += p_75210_2_;
this.onCrafting(p_75210_1_);
}
/**
* the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
*/
protected void onCrafting(ItemStack p_75208_1_)
{
if (this.amountCrafted > 0)
{
p_75208_1_.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
}
this.amountCrafted = 0;
if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.crafting_table))
{
this.thePlayer.triggerAchievement(AchievementList.buildWorkBench);
}
if (p_75208_1_.getItem() instanceof ItemPickaxe)
{
this.thePlayer.triggerAchievement(AchievementList.buildPickaxe);
}
if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.furnace))
{
this.thePlayer.triggerAchievement(AchievementList.buildFurnace);
}
if (p_75208_1_.getItem() instanceof ItemHoe)
{
this.thePlayer.triggerAchievement(AchievementList.buildHoe);
}
if (p_75208_1_.getItem() == Items.bread)
{
this.thePlayer.triggerAchievement(AchievementList.makeBread);
}
if (p_75208_1_.getItem() == Items.cake)
{
this.thePlayer.triggerAchievement(AchievementList.bakeCake);
}
if (p_75208_1_.getItem() instanceof ItemPickaxe && ((ItemPickaxe)p_75208_1_.getItem()).getToolMaterial() != Item.ToolMaterial.WOOD)
{
this.thePlayer.triggerAchievement(AchievementList.buildBetterPickaxe);
}
if (p_75208_1_.getItem() instanceof ItemSword)
{
this.thePlayer.triggerAchievement(AchievementList.buildSword);
}
if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.enchanting_table))
{
this.thePlayer.triggerAchievement(AchievementList.enchantments);
}
if (p_75208_1_.getItem() == Item.getItemFromBlock(Blocks.bookshelf))
{
this.thePlayer.triggerAchievement(AchievementList.bookcase);
}
if (p_75208_1_.getItem() == Items.golden_apple && p_75208_1_.getMetadata() == 1)
{
this.thePlayer.triggerAchievement(AchievementList.overpowered);
}
}
public void onPickupFromSlot(EntityPlayer playerIn, ItemStack stack)
{
this.onCrafting(stack);
ItemStack[] var3 = CraftingManager.getInstance().func_180303_b(this.craftMatrix, playerIn.worldObj);
for (int var4 = 0; var4 < var3.length; ++var4)
{
ItemStack var5 = this.craftMatrix.getStackInSlot(var4);
ItemStack var6 = var3[var4];
if (var5 != null)
{
this.craftMatrix.decrStackSize(var4, 1);
}
if (var6 != null)
{
if (this.craftMatrix.getStackInSlot(var4) == null)
{
this.craftMatrix.setInventorySlotContents(var4, var6);
}
else if (!this.thePlayer.inventory.addItemStackToInventory(var6))
{
this.thePlayer.dropPlayerItemWithRandomChoice(var6, false);
}
}
}
}
}