package net.minecraft.entity.monster;
import com.google.common.base.Predicate;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFlower;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIDefendVillage;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookAtVillager;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.village.Village;
import net.minecraft.world.World;
public class EntityIronGolem extends EntityGolem
{
/** deincrements, and a distance-to-home check is done at 0 */
private int homeCheckTimer;
Village villageObj;
private int attackTimer;
private int holdRoseTick;
private static final String __OBFID = "CL_00001652";
public EntityIronGolem(World worldIn)
{
super(worldIn);
this.setSize(1.4F, 2.9F);
((PathNavigateGround)this.getNavigator()).func_179690_a(true);
this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWander(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.field_175450_e));
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
}
protected void updateAITasks()
{
if (--this.homeCheckTimer <= 0)
{
this.homeCheckTimer = 70 + this.rand.nextInt(50);
this.villageObj = this.worldObj.getVillageCollection().func_176056_a(new BlockPos(this), 32);
if (this.villageObj == null)
{
this.detachHome();
}
else
{
BlockPos var1 = this.villageObj.func_180608_a();
this.func_175449_a(var1, (int)((float)this.villageObj.getVillageRadius() * 0.6F));
}
}
super.updateAITasks();
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(100.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
}
/**
* Decrements the entity's air supply when underwater
*/
protected int decreaseAirSupply(int p_70682_1_)
{
return p_70682_1_;
}
protected void collideWithEntity(Entity p_82167_1_)
{
if (p_82167_1_ instanceof IMob && this.getRNG().nextInt(20) == 0)
{
this.setAttackTarget((EntityLivingBase)p_82167_1_);
}
super.collideWithEntity(p_82167_1_);
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
if (this.attackTimer > 0)
{
--this.attackTimer;
}
if (this.holdRoseTick > 0)
{
--this.holdRoseTick;
}
if (this.motionX * this.motionX + this.motionZ * this.motionZ > 2.500000277905201E-7D && this.rand.nextInt(5) == 0)
{
int var1 = MathHelper.floor_double(this.posX);
int var2 = MathHelper.floor_double(this.posY - 0.20000000298023224D);
int var3 = MathHelper.floor_double(this.posZ);
IBlockState var4 = this.worldObj.getBlockState(new BlockPos(var1, var2, var3));
Block var5 = var4.getBlock();
if (var5.getMaterial() != Material.air)
{
this.worldObj.spawnParticle(EnumParticleTypes.BLOCK_CRACK, this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.getEntityBoundingBox().minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, 4.0D * ((double)this.rand.nextFloat() - 0.5D), 0.5D, ((double)this.rand.nextFloat() - 0.5D) * 4.0D, new int[] {Block.getStateId(var4)});
}
}
}
/**
* Returns true if this entity can attack entities of the specified class.
*/
public boolean canAttackClass(Class p_70686_1_)
{
return this.isPlayerCreated() && EntityPlayer.class.isAssignableFrom(p_70686_1_) ? false : super.canAttackClass(p_70686_1_);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setBoolean("PlayerCreated", this.isPlayerCreated());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
super.readEntityFromNBT(tagCompund);
this.setPlayerCreated(tagCompund.getBoolean("PlayerCreated"));
}
public boolean attackEntityAsMob(Entity p_70652_1_)
{
this.attackTimer = 10;
this.worldObj.setEntityState(this, (byte)4);
boolean var2 = p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), (float)(7 + this.rand.nextInt(15)));
if (var2)
{
p_70652_1_.motionY += 0.4000000059604645D;
this.func_174815_a(this, p_70652_1_);
}
this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
return var2;
}
public Village getVillage()
{
return this.villageObj;
}
public void setHoldingRose(boolean p_70851_1_)
{
this.holdRoseTick = p_70851_1_ ? 400 : 0;
this.worldObj.setEntityState(this, (byte)11);
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.irongolem.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.irongolem.death";
}
protected void func_180429_a(BlockPos p_180429_1_, Block p_180429_2_)
{
this.playSound("mob.irongolem.walk", 1.0F, 1.0F);
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
int var3 = this.rand.nextInt(3);
int var4;
for (var4 = 0; var4 < var3; ++var4)
{
this.dropItemWithOffset(Item.getItemFromBlock(Blocks.red_flower), 1, (float)BlockFlower.EnumFlowerType.POPPY.func_176968_b());
}
var4 = 3 + this.rand.nextInt(3);
for (int var5 = 0; var5 < var4; ++var5)
{
this.dropItem(Items.iron_ingot, 1);
}
}
public int getHoldRoseTick()
{
return this.holdRoseTick;
}
public boolean isPlayerCreated()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
}
public void setPlayerCreated(boolean p_70849_1_)
{
byte var2 = this.dataWatcher.getWatchableObjectByte(16);
if (p_70849_1_)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
}
}
/**
* Called when the mob's health reaches 0.
*/
public void onDeath(DamageSource cause)
{
if (!this.isPlayerCreated() && this.attackingPlayer != null && this.villageObj != null)
{
this.villageObj.setReputationForPlayer(this.attackingPlayer.getName(), -5);
}
super.onDeath(cause);
}
static class AINearestAttackableTargetNonCreeper extends EntityAINearestAttackableTarget
{
private static final String __OBFID = "CL_00002231";
public AINearestAttackableTargetNonCreeper(final EntityCreature p_i45858_1_, Class p_i45858_2_, int p_i45858_3_, boolean p_i45858_4_, boolean p_i45858_5_, final Predicate p_i45858_6_)
{
super(p_i45858_1_, p_i45858_2_, p_i45858_3_, p_i45858_4_, p_i45858_5_, p_i45858_6_);
this.targetEntitySelector = new Predicate()
{
private static final String __OBFID = "CL_00002230";
public boolean func_180096_a(EntityLivingBase p_180096_1_)
{
if (p_i45858_6_ != null && !p_i45858_6_.apply(p_180096_1_))
{
return false;
}
else if (p_180096_1_ instanceof EntityCreeper)
{
return false;
}
else
{
if (p_180096_1_ instanceof EntityPlayer)
{
double var2 = AINearestAttackableTargetNonCreeper.this.getTargetDistance();
if (p_180096_1_.isSneaking())
{
var2 *= 0.800000011920929D;
}
if (p_180096_1_.isInvisible())
{
float var4 = ((EntityPlayer)p_180096_1_).getArmorVisibility();
if (var4 < 0.1F)
{
var4 = 0.1F;
}
var2 *= (double)(0.7F * var4);
}
if ((double)p_180096_1_.getDistanceToEntity(p_i45858_1_) > var2)
{
return false;
}
}
return AINearestAttackableTargetNonCreeper.this.isSuitableTarget(p_180096_1_, false);
}
}
public boolean apply(Object p_apply_1_)
{
return this.func_180096_a((EntityLivingBase)p_apply_1_);
}
};
}
}
}