package net.minecraft.entity.monster; import com.google.common.base.Predicate; import net.minecraft.block.Block; import net.minecraft.block.BlockFlower; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIDefendVillage; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILookAtVillager; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction; import net.minecraft.entity.ai.EntityAIMoveTowardsTarget; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.pathfinding.PathNavigateGround; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.MathHelper; import net.minecraft.village.Village; import net.minecraft.world.World; public class EntityIronGolem extends EntityGolem { /** deincrements, and a distance-to-home check is done at 0 */ private int homeCheckTimer; Village villageObj; private int attackTimer; private int holdRoseTick; private static final String __OBFID = "CL_00001652"; public EntityIronGolem(World worldIn) { super(worldIn); this.setSize(1.4F, 2.9F); ((PathNavigateGround)this.getNavigator()).func_179690_a(true); this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 1.0D, true)); this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F)); this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true)); this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(5, new EntityAILookAtVillager(this)); this.tasks.addTask(6, new EntityAIWander(this, 0.6D)); this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F)); this.tasks.addTask(8, new EntityAILookIdle(this)); this.targetTasks.addTask(1, new EntityAIDefendVillage(this)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false, new Class[0])); this.targetTasks.addTask(3, new EntityIronGolem.AINearestAttackableTargetNonCreeper(this, EntityLiving.class, 10, false, true, IMob.field_175450_e)); } protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(16, Byte.valueOf((byte)0)); } protected void updateAITasks() { if (--this.homeCheckTimer <= 0) { this.homeCheckTimer = 70 + this.rand.nextInt(50); this.villageObj = this.worldObj.getVillageCollection().func_176056_a(new BlockPos(this), 32); if (this.villageObj == null) { this.detachHome(); } else { BlockPos var1 = this.villageObj.func_180608_a(); this.func_175449_a(var1, (int)((float)this.villageObj.getVillageRadius() * 0.6F)); } } super.updateAITasks(); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(100.0D); this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D); } /** * Decrements the entity's air supply when underwater */ protected int decreaseAirSupply(int p_70682_1_) { return p_70682_1_; } protected void collideWithEntity(Entity p_82167_1_) { if (p_82167_1_ instanceof IMob && this.getRNG().nextInt(20) == 0) { this.setAttackTarget((EntityLivingBase)p_82167_1_); } super.collideWithEntity(p_82167_1_); } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { super.onLivingUpdate(); if (this.attackTimer > 0) { --this.attackTimer; } if (this.holdRoseTick > 0) { --this.holdRoseTick; } if (this.motionX * this.motionX + this.motionZ * this.motionZ > 2.500000277905201E-7D && this.rand.nextInt(5) == 0) { int var1 = MathHelper.floor_double(this.posX); int var2 = MathHelper.floor_double(this.posY - 0.20000000298023224D); int var3 = MathHelper.floor_double(this.posZ); IBlockState var4 = this.worldObj.getBlockState(new BlockPos(var1, var2, var3)); Block var5 = var4.getBlock(); if (var5.getMaterial() != Material.air) { this.worldObj.spawnParticle(EnumParticleTypes.BLOCK_CRACK, this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.getEntityBoundingBox().minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, 4.0D * ((double)this.rand.nextFloat() - 0.5D), 0.5D, ((double)this.rand.nextFloat() - 0.5D) * 4.0D, new int[] {Block.getStateId(var4)}); } } } /** * Returns true if this entity can attack entities of the specified class. */ public boolean canAttackClass(Class p_70686_1_) { return this.isPlayerCreated() && EntityPlayer.class.isAssignableFrom(p_70686_1_) ? false : super.canAttackClass(p_70686_1_); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { super.writeEntityToNBT(tagCompound); tagCompound.setBoolean("PlayerCreated", this.isPlayerCreated()); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompund) { super.readEntityFromNBT(tagCompund); this.setPlayerCreated(tagCompund.getBoolean("PlayerCreated")); } public boolean attackEntityAsMob(Entity p_70652_1_) { this.attackTimer = 10; this.worldObj.setEntityState(this, (byte)4); boolean var2 = p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), (float)(7 + this.rand.nextInt(15))); if (var2) { p_70652_1_.motionY += 0.4000000059604645D; this.func_174815_a(this, p_70652_1_); } this.playSound("mob.irongolem.throw", 1.0F, 1.0F); return var2; } public Village getVillage() { return this.villageObj; } public void setHoldingRose(boolean p_70851_1_) { this.holdRoseTick = p_70851_1_ ? 400 : 0; this.worldObj.setEntityState(this, (byte)11); } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.irongolem.hit"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.irongolem.death"; } protected void func_180429_a(BlockPos p_180429_1_, Block p_180429_2_) { this.playSound("mob.irongolem.walk", 1.0F, 1.0F); } /** * Drop 0-2 items of this living's type */ protected void dropFewItems(boolean p_70628_1_, int p_70628_2_) { int var3 = this.rand.nextInt(3); int var4; for (var4 = 0; var4 < var3; ++var4) { this.dropItemWithOffset(Item.getItemFromBlock(Blocks.red_flower), 1, (float)BlockFlower.EnumFlowerType.POPPY.func_176968_b()); } var4 = 3 + this.rand.nextInt(3); for (int var5 = 0; var5 < var4; ++var5) { this.dropItem(Items.iron_ingot, 1); } } public int getHoldRoseTick() { return this.holdRoseTick; } public boolean isPlayerCreated() { return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0; } public void setPlayerCreated(boolean p_70849_1_) { byte var2 = this.dataWatcher.getWatchableObjectByte(16); if (p_70849_1_) { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1))); } else { this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2))); } } /** * Called when the mob's health reaches 0. */ public void onDeath(DamageSource cause) { if (!this.isPlayerCreated() && this.attackingPlayer != null && this.villageObj != null) { this.villageObj.setReputationForPlayer(this.attackingPlayer.getName(), -5); } super.onDeath(cause); } static class AINearestAttackableTargetNonCreeper extends EntityAINearestAttackableTarget { private static final String __OBFID = "CL_00002231"; public AINearestAttackableTargetNonCreeper(final EntityCreature p_i45858_1_, Class p_i45858_2_, int p_i45858_3_, boolean p_i45858_4_, boolean p_i45858_5_, final Predicate p_i45858_6_) { super(p_i45858_1_, p_i45858_2_, p_i45858_3_, p_i45858_4_, p_i45858_5_, p_i45858_6_); this.targetEntitySelector = new Predicate() { private static final String __OBFID = "CL_00002230"; public boolean func_180096_a(EntityLivingBase p_180096_1_) { if (p_i45858_6_ != null && !p_i45858_6_.apply(p_180096_1_)) { return false; } else if (p_180096_1_ instanceof EntityCreeper) { return false; } else { if (p_180096_1_ instanceof EntityPlayer) { double var2 = AINearestAttackableTargetNonCreeper.this.getTargetDistance(); if (p_180096_1_.isSneaking()) { var2 *= 0.800000011920929D; } if (p_180096_1_.isInvisible()) { float var4 = ((EntityPlayer)p_180096_1_).getArmorVisibility(); if (var4 < 0.1F) { var4 = 0.1F; } var2 *= (double)(0.7F * var4); } if ((double)p_180096_1_.getDistanceToEntity(p_i45858_1_) > var2) { return false; } } return AINearestAttackableTargetNonCreeper.this.isSuitableTarget(p_180096_1_, false); } } public boolean apply(Object p_apply_1_) { return this.func_180096_a((EntityLivingBase)p_apply_1_); } }; } } }