package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityBanner; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockBanner extends BlockContainer { public static final PropertyDirection FACING_PROP = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL); public static final PropertyInteger ROTATION_PROP = PropertyInteger.create("rotation", 0, 15); private static final String __OBFID = "CL_00002143"; protected BlockBanner() { super(Material.wood); float var1 = 0.25F; float var2 = 1.0F; this.setBlockBounds(0.5F - var1, 0.0F, 0.5F - var1, 0.5F + var1, var2, 0.5F + var1); } public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state) { return null; } public boolean isFullCube() { return false; } public boolean isPassable(IBlockAccess blockAccess, BlockPos pos) { return true; } public boolean isOpaqueCube() { return false; } /** * Returns a new instance of a block's tile entity class. Called on placing the block. */ public TileEntity createNewTileEntity(World worldIn, int meta) { return new TileEntityBanner(); } /** * Get the Item that this Block should drop when harvested. * * @param fortune the level of the Fortune enchantment on the player's tool */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.banner; } /** * Spawns this Block's drops into the World as EntityItems. * * @param chance The chance that each Item is actually spawned (1.0 = always, 0.0 = never) * @param fortune The player's fortune level */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { TileEntity var6 = worldIn.getTileEntity(pos); if (var6 instanceof TileEntityBanner) { ItemStack var7 = new ItemStack(Items.banner, 1, ((TileEntityBanner)var6).getBaseColor()); NBTTagCompound var8 = new NBTTagCompound(); var6.writeToNBT(var8); var8.removeTag("x"); var8.removeTag("y"); var8.removeTag("z"); var8.removeTag("id"); var7.setTagInfo("BlockEntityTag", var8); spawnAsEntity(worldIn, pos, var7); } else { super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune); } } public void harvestBlock(World worldIn, EntityPlayer playerIn, BlockPos pos, IBlockState state, TileEntity te) { if (te instanceof TileEntityBanner) { ItemStack var6 = new ItemStack(Items.banner, 1, ((TileEntityBanner)te).getBaseColor()); NBTTagCompound var7 = new NBTTagCompound(); te.writeToNBT(var7); var7.removeTag("x"); var7.removeTag("y"); var7.removeTag("z"); var7.removeTag("id"); var6.setTagInfo("BlockEntityTag", var7); spawnAsEntity(worldIn, pos, var6); } else { super.harvestBlock(worldIn, playerIn, pos, state, (TileEntity)null); } } public static class BlockBannerHanging extends BlockBanner { private static final String __OBFID = "CL_00002140"; public BlockBannerHanging() { this.setDefaultState(this.blockState.getBaseState().withProperty(FACING_PROP, EnumFacing.NORTH)); } public void setBlockBoundsBasedOnState(IBlockAccess access, BlockPos pos) { EnumFacing var3 = (EnumFacing)access.getBlockState(pos).getValue(FACING_PROP); float var4 = 0.0F; float var5 = 0.78125F; float var6 = 0.0F; float var7 = 1.0F; float var8 = 0.125F; this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F); switch (BlockBanner.SwitchEnumFacing.SWITCH_MAP[var3.ordinal()]) { case 1: default: this.setBlockBounds(var6, var4, 1.0F - var8, var7, var5, 1.0F); break; case 2: this.setBlockBounds(var6, var4, 0.0F, var7, var5, var8); break; case 3: this.setBlockBounds(1.0F - var8, var4, var6, 1.0F, var5, var7); break; case 4: this.setBlockBounds(0.0F, var4, var6, var8, var5, var7); } } public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) { EnumFacing var5 = (EnumFacing)state.getValue(FACING_PROP); if (!worldIn.getBlockState(pos.offset(var5.getOpposite())).getBlock().getMaterial().isSolid()) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } super.onNeighborBlockChange(worldIn, pos, state, neighborBlock); } public IBlockState getStateFromMeta(int meta) { EnumFacing var2 = EnumFacing.getFront(meta); if (var2.getAxis() == EnumFacing.Axis.Y) { var2 = EnumFacing.NORTH; } return this.getDefaultState().withProperty(FACING_PROP, var2); } public int getMetaFromState(IBlockState state) { return ((EnumFacing)state.getValue(FACING_PROP)).getIndex(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING_PROP}); } } public static class BlockBannerStanding extends BlockBanner { private static final String __OBFID = "CL_00002141"; public BlockBannerStanding() { this.setDefaultState(this.blockState.getBaseState().withProperty(ROTATION_PROP, Integer.valueOf(0))); } public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) { if (!worldIn.getBlockState(pos.offsetDown()).getBlock().getMaterial().isSolid()) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } super.onNeighborBlockChange(worldIn, pos, state, neighborBlock); } public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(ROTATION_PROP, Integer.valueOf(meta)); } public int getMetaFromState(IBlockState state) { return ((Integer)state.getValue(ROTATION_PROP)).intValue(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {ROTATION_PROP}); } } static final class SwitchEnumFacing { static final int[] SWITCH_MAP = new int[EnumFacing.values().length]; private static final String __OBFID = "CL_00002142"; static { try { SWITCH_MAP[EnumFacing.NORTH.ordinal()] = 1; } catch (NoSuchFieldError var4) { ; } try { SWITCH_MAP[EnumFacing.SOUTH.ordinal()] = 2; } catch (NoSuchFieldError var3) { ; } try { SWITCH_MAP[EnumFacing.WEST.ordinal()] = 3; } catch (NoSuchFieldError var2) { ; } try { SWITCH_MAP[EnumFacing.EAST.ordinal()] = 4; } catch (NoSuchFieldError var1) { ; } } } }