package net.minecraft.block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
public class BlockPotato extends BlockCrops
{
private static final String __OBFID = "CL_00000286";
protected Item getSeed()
{
return Items.potato;
}
protected Item getCrop()
{
return Items.potato;
}
/**
* Spawns this Block's drops into the World as EntityItems.
*
* @param chance The chance that each Item is actually spawned (1.0 = always, 0.0 = never)
* @param fortune The player's fortune level
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune)
{
super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune);
if (!worldIn.isRemote)
{
if (((Integer)state.getValue(AGE)).intValue() >= 7 && worldIn.rand.nextInt(50) == 0)
{
spawnAsEntity(worldIn, pos, new ItemStack(Items.poisonous_potato));
}
}
}
}