package net.minecraft.block; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.world.World; public class BlockPotato extends BlockCrops { private static final String __OBFID = "CL_00000286"; protected Item getSeed() { return Items.potato; } protected Item getCrop() { return Items.potato; } /** * Spawns this Block's drops into the World as EntityItems. * * @param chance The chance that each Item is actually spawned (1.0 = always, 0.0 = never) * @param fortune The player's fortune level */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { super.dropBlockAsItemWithChance(worldIn, pos, state, chance, fortune); if (!worldIn.isRemote) { if (((Integer)state.getValue(AGE)).intValue() >= 7 && worldIn.rand.nextInt(50) == 0) { spawnAsEntity(worldIn, pos, new ItemStack(Items.poisonous_potato)); } } } }