package net.minecraft.entity.ai;
import net.minecraft.block.Block;
import net.minecraft.block.BlockSlab;
import net.minecraft.block.BlockStairs;
import net.minecraft.block.material.Material;
import net.minecraft.entity.EntityCreature;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.pathfinder.WalkNodeProcessor;
public class EntityAIControlledByPlayer extends EntityAIBase
{
private final EntityLiving thisEntity;
private final float maxSpeed;
private float currentSpeed;
/** Whether the entity's speed is boosted. */
private boolean speedBoosted;
/**
* Counter for speed boosting, upon reaching maxSpeedBoostTime the speed boost will be disabled
*/
private int speedBoostTime;
/** Maximum time the entity's speed should be boosted for. */
private int maxSpeedBoostTime;
private static final String __OBFID = "CL_00001580";
public EntityAIControlledByPlayer(EntityLiving p_i1620_1_, float p_i1620_2_)
{
this.thisEntity = p_i1620_1_;
this.maxSpeed = p_i1620_2_;
this.setMutexBits(7);
}
/**
* Execute a one shot task or start executing a continuous task
*/
public void startExecuting()
{
this.currentSpeed = 0.0F;
}
/**
* Resets the task
*/
public void resetTask()
{
this.speedBoosted = false;
this.currentSpeed = 0.0F;
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
return this.thisEntity.isEntityAlive() && this.thisEntity.riddenByEntity != null && this.thisEntity.riddenByEntity instanceof EntityPlayer && (this.speedBoosted || this.thisEntity.canBeSteered());
}
/**
* Updates the task
*/
public void updateTask()
{
EntityPlayer var1 = (EntityPlayer)this.thisEntity.riddenByEntity;
EntityCreature var2 = (EntityCreature)this.thisEntity;
float var3 = MathHelper.wrapAngleTo180_float(var1.rotationYaw - this.thisEntity.rotationYaw) * 0.5F;
if (var3 > 5.0F)
{
var3 = 5.0F;
}
if (var3 < -5.0F)
{
var3 = -5.0F;
}
this.thisEntity.rotationYaw = MathHelper.wrapAngleTo180_float(this.thisEntity.rotationYaw + var3);
if (this.currentSpeed < this.maxSpeed)
{
this.currentSpeed += (this.maxSpeed - this.currentSpeed) * 0.01F;
}
if (this.currentSpeed > this.maxSpeed)
{
this.currentSpeed = this.maxSpeed;
}
int var4 = MathHelper.floor_double(this.thisEntity.posX);
int var5 = MathHelper.floor_double(this.thisEntity.posY);
int var6 = MathHelper.floor_double(this.thisEntity.posZ);
float var7 = this.currentSpeed;
if (this.speedBoosted)
{
if (this.speedBoostTime++ > this.maxSpeedBoostTime)
{
this.speedBoosted = false;
}
var7 += var7 * 1.15F * MathHelper.sin((float)this.speedBoostTime / (float)this.maxSpeedBoostTime * (float)Math.PI);
}
float var8 = 0.91F;
if (this.thisEntity.onGround)
{
var8 = this.thisEntity.worldObj.getBlockState(new BlockPos(MathHelper.floor_float((float)var4), MathHelper.floor_float((float)var5) - 1, MathHelper.floor_float((float)var6))).getBlock().slipperiness * 0.91F;
}
float var9 = 0.16277136F / (var8 * var8 * var8);
float var10 = MathHelper.sin(var2.rotationYaw * (float)Math.PI / 180.0F);
float var11 = MathHelper.cos(var2.rotationYaw * (float)Math.PI / 180.0F);
float var12 = var2.getAIMoveSpeed() * var9;
float var13 = Math.max(var7, 1.0F);
var13 = var12 / var13;
float var14 = var7 * var13;
float var15 = -(var14 * var10);
float var16 = var14 * var11;
if (MathHelper.abs(var15) > MathHelper.abs(var16))
{
if (var15 < 0.0F)
{
var15 -= this.thisEntity.width / 2.0F;
}
if (var15 > 0.0F)
{
var15 += this.thisEntity.width / 2.0F;
}
var16 = 0.0F;
}
else
{
var15 = 0.0F;
if (var16 < 0.0F)
{
var16 -= this.thisEntity.width / 2.0F;
}
if (var16 > 0.0F)
{
var16 += this.thisEntity.width / 2.0F;
}
}
int var17 = MathHelper.floor_double(this.thisEntity.posX + (double)var15);
int var18 = MathHelper.floor_double(this.thisEntity.posZ + (double)var16);
int var19 = MathHelper.floor_float(this.thisEntity.width + 1.0F);
int var20 = MathHelper.floor_float(this.thisEntity.height + var1.height + 1.0F);
int var21 = MathHelper.floor_float(this.thisEntity.width + 1.0F);
if (var4 != var17 || var6 != var18)
{
Block var22 = this.thisEntity.worldObj.getBlockState(new BlockPos(var4, var5, var6)).getBlock();
boolean var23 = !this.isStairOrSlab(var22) && (var22.getMaterial() != Material.air || !this.isStairOrSlab(this.thisEntity.worldObj.getBlockState(new BlockPos(var4, var5 - 1, var6)).getBlock()));
if (var23 && 0 == WalkNodeProcessor.func_176170_a(this.thisEntity.worldObj, this.thisEntity, var17, var5, var18, var19, var20, var21, false, false, true) && 1 == WalkNodeProcessor.func_176170_a(this.thisEntity.worldObj, this.thisEntity, var4, var5 + 1, var6, var19, var20, var21, false, false, true) && 1 == WalkNodeProcessor.func_176170_a(this.thisEntity.worldObj, this.thisEntity, var17, var5 + 1, var18, var19, var20, var21, false, false, true))
{
var2.getJumpHelper().setJumping();
}
}
if (!var1.capabilities.isCreativeMode && this.currentSpeed >= this.maxSpeed * 0.5F && this.thisEntity.getRNG().nextFloat() < 0.006F && !this.speedBoosted)
{
ItemStack var24 = var1.getHeldItem();
if (var24 != null && var24.getItem() == Items.carrot_on_a_stick)
{
var24.damageItem(1, var1);
if (var24.stackSize == 0)
{
ItemStack var25 = new ItemStack(Items.fishing_rod);
var25.setTagCompound(var24.getTagCompound());
var1.inventory.mainInventory[var1.inventory.currentItem] = var25;
}
}
}
this.thisEntity.moveEntityWithHeading(0.0F, var7);
}
/**
* True if the block is a stair block or a slab block
*/
private boolean isStairOrSlab(Block p_151498_1_)
{
return p_151498_1_ instanceof BlockStairs || p_151498_1_ instanceof BlockSlab;
}
/**
* Return whether the entity's speed is boosted.
*/
public boolean isSpeedBoosted()
{
return this.speedBoosted;
}
/**
* Boost the entity's movement speed.
*/
public void boostSpeed()
{
this.speedBoosted = true;
this.speedBoostTime = 0;
this.maxSpeedBoostTime = this.thisEntity.getRNG().nextInt(841) + 140;
}
/**
* Return whether the entity is being controlled by a player.
*/
public boolean isControlledByPlayer()
{
return !this.isSpeedBoosted() && this.currentSpeed > this.maxSpeed * 0.3F;
}
}