package net.minecraft.world;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.chunk.Chunk;
public class ChunkCache implements IBlockAccess
{
protected int chunkX;
protected int chunkZ;
protected Chunk[][] chunkArray;
/** set by !chunk.getAreLevelsEmpty */
protected boolean hasExtendedLevels;
/** Reference to the World object. */
protected World worldObj;
private static final String __OBFID = "CL_00000155";
public ChunkCache(World worldIn, BlockPos p_i45746_2_, BlockPos p_i45746_3_, int p_i45746_4_)
{
this.worldObj = worldIn;
this.chunkX = p_i45746_2_.getX() - p_i45746_4_ >> 4;
this.chunkZ = p_i45746_2_.getZ() - p_i45746_4_ >> 4;
int var5 = p_i45746_3_.getX() + p_i45746_4_ >> 4;
int var6 = p_i45746_3_.getZ() + p_i45746_4_ >> 4;
this.chunkArray = new Chunk[var5 - this.chunkX + 1][var6 - this.chunkZ + 1];
this.hasExtendedLevels = true;
int var7;
int var8;
for (var7 = this.chunkX; var7 <= var5; ++var7)
{
for (var8 = this.chunkZ; var8 <= var6; ++var8)
{
this.chunkArray[var7 - this.chunkX][var8 - this.chunkZ] = worldIn.getChunkFromChunkCoords(var7, var8);
}
}
for (var7 = p_i45746_2_.getX() >> 4; var7 <= p_i45746_3_.getX() >> 4; ++var7)
{
for (var8 = p_i45746_2_.getZ() >> 4; var8 <= p_i45746_3_.getZ() >> 4; ++var8)
{
Chunk var9 = this.chunkArray[var7 - this.chunkX][var8 - this.chunkZ];
if (var9 != null && !var9.getAreLevelsEmpty(p_i45746_2_.getY(), p_i45746_3_.getY()))
{
this.hasExtendedLevels = false;
}
}
}
}
public TileEntity getTileEntity(BlockPos pos)
{
int var2 = (pos.getX() >> 4) - this.chunkX;
int var3 = (pos.getZ() >> 4) - this.chunkZ;
return this.chunkArray[var2][var3].func_177424_a(pos, Chunk.EnumCreateEntityType.IMMEDIATE);
}
public IBlockState getBlockState(BlockPos pos)
{
if (pos.getY() >= 0 && pos.getY() < 256)
{
int var2 = (pos.getX() >> 4) - this.chunkX;
int var3 = (pos.getZ() >> 4) - this.chunkZ;
if (var2 >= 0 && var2 < this.chunkArray.length && var3 >= 0 && var3 < this.chunkArray[var2].length)
{
Chunk var4 = this.chunkArray[var2][var3];
if (var4 != null)
{
return var4.getBlockState(pos);
}
}
}
return Blocks.air.getDefaultState();
}
public boolean isAirBlock(BlockPos pos)
{
return this.getBlockState(pos).getBlock().getMaterial() == Material.air;
}
public int getStrongPower(BlockPos pos, EnumFacing direction)
{
IBlockState var3 = this.getBlockState(pos);
return var3.getBlock().isProvidingStrongPower(this, pos, var3, direction);
}
}