package net.minecraft.entity.item;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.WorldProviderEnd;
public class EntityEnderCrystal extends Entity
{
/** Used to create the rotation animation when rendering the crystal. */
public int innerRotation;
public int health;
private static final String __OBFID = "CL_00001658";
public EntityEnderCrystal(World worldIn)
{
super(worldIn);
this.preventEntitySpawning = true;
this.setSize(2.0F, 2.0F);
this.health = 5;
this.innerRotation = this.rand.nextInt(100000);
}
/**
* returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
* prevent them from trampling crops
*/
protected boolean canTriggerWalking()
{
return false;
}
protected void entityInit()
{
this.dataWatcher.addObject(8, Integer.valueOf(this.health));
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
this.prevPosX = this.posX;
this.prevPosY = this.posY;
this.prevPosZ = this.posZ;
++this.innerRotation;
this.dataWatcher.updateObject(8, Integer.valueOf(this.health));
int var1 = MathHelper.floor_double(this.posX);
int var2 = MathHelper.floor_double(this.posY);
int var3 = MathHelper.floor_double(this.posZ);
if (this.worldObj.provider instanceof WorldProviderEnd && this.worldObj.getBlockState(new BlockPos(var1, var2, var3)).getBlock() != Blocks.fire)
{
this.worldObj.setBlockState(new BlockPos(var1, var2, var3), Blocks.fire.getDefaultState());
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
protected void writeEntityToNBT(NBTTagCompound tagCompound) {}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
protected void readEntityFromNBT(NBTTagCompound tagCompund) {}
/**
* Returns true if other Entities should be prevented from moving through this Entity.
*/
public boolean canBeCollidedWith()
{
return true;
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.func_180431_b(source))
{
return false;
}
else
{
if (!this.isDead && !this.worldObj.isRemote)
{
this.health = 0;
if (this.health <= 0)
{
this.setDead();
if (!this.worldObj.isRemote)
{
this.worldObj.createExplosion((Entity)null, this.posX, this.posY, this.posZ, 6.0F, true);
}
}
}
return true;
}
}
}