package net.minecraft.entity.monster; import com.google.common.base.Predicate; import net.minecraft.enchantment.EnchantmentHelper; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityCreature; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.ai.EntityAIAvoidEntity; import net.minecraft.entity.ai.EntityAIBase; import net.minecraft.util.BlockPos; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.EnumSkyBlock; import net.minecraft.world.World; public abstract class EntityMob extends EntityCreature implements IMob { protected final EntityAIBase field_175455_a = new EntityAIAvoidEntity(this, new Predicate() { private static final String __OBFID = "CL_00002208"; public boolean func_179911_a(Entity p_179911_1_) { return p_179911_1_ instanceof EntityCreeper && ((EntityCreeper)p_179911_1_).getCreeperState() > 0; } public boolean apply(Object p_apply_1_) { return this.func_179911_a((Entity)p_apply_1_); } }, 4.0F, 1.0D, 2.0D); private static final String __OBFID = "CL_00001692"; public EntityMob(World worldIn) { super(worldIn); this.experienceValue = 5; } /** * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons * use this to react to sunlight and start to burn. */ public void onLivingUpdate() { this.updateArmSwingProgress(); float var1 = this.getBrightness(1.0F); if (var1 > 0.5F) { this.entityAge += 2; } super.onLivingUpdate(); } /** * Called to update the entity's position/logic. */ public void onUpdate() { super.onUpdate(); if (!this.worldObj.isRemote && this.worldObj.getDifficulty() == EnumDifficulty.PEACEFUL) { this.setDead(); } } protected String getSwimSound() { return "game.hostile.swim"; } protected String getSplashSound() { return "game.hostile.swim.splash"; } /** * Called when the entity is attacked. */ public boolean attackEntityFrom(DamageSource source, float amount) { if (this.func_180431_b(source)) { return false; } else if (super.attackEntityFrom(source, amount)) { Entity var3 = source.getEntity(); return this.riddenByEntity != var3 && this.ridingEntity != var3 ? true : true; } else { return false; } } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "game.hostile.hurt"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "game.hostile.die"; } protected String func_146067_o(int p_146067_1_) { return p_146067_1_ > 4 ? "game.hostile.hurt.fall.big" : "game.hostile.hurt.fall.small"; } public boolean attackEntityAsMob(Entity p_70652_1_) { float var2 = (float)this.getEntityAttribute(SharedMonsterAttributes.attackDamage).getAttributeValue(); int var3 = 0; if (p_70652_1_ instanceof EntityLivingBase) { var2 += EnchantmentHelper.func_152377_a(this.getHeldItem(), ((EntityLivingBase)p_70652_1_).getCreatureAttribute()); var3 += EnchantmentHelper.getRespiration(this); } boolean var4 = p_70652_1_.attackEntityFrom(DamageSource.causeMobDamage(this), var2); if (var4) { if (var3 > 0) { p_70652_1_.addVelocity((double)(-MathHelper.sin(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F), 0.1D, (double)(MathHelper.cos(this.rotationYaw * (float)Math.PI / 180.0F) * (float)var3 * 0.5F)); this.motionX *= 0.6D; this.motionZ *= 0.6D; } int var5 = EnchantmentHelper.getFireAspectModifier(this); if (var5 > 0) { p_70652_1_.setFire(var5 * 4); } this.func_174815_a(this, p_70652_1_); } return var4; } public float func_180484_a(BlockPos p_180484_1_) { return 0.5F - this.worldObj.getLightBrightness(p_180484_1_); } /** * Checks to make sure the light is not too bright where the mob is spawning */ protected boolean isValidLightLevel() { BlockPos var1 = new BlockPos(this.posX, this.getEntityBoundingBox().minY, this.posZ); if (this.worldObj.getLightFor(EnumSkyBlock.SKY, var1) > this.rand.nextInt(32)) { return false; } else { int var2 = this.worldObj.getLightFromNeighbors(var1); if (this.worldObj.isThundering()) { int var3 = this.worldObj.getSkylightSubtracted(); this.worldObj.setSkylightSubtracted(10); var2 = this.worldObj.getLightFromNeighbors(var1); this.worldObj.setSkylightSubtracted(var3); } return var2 <= this.rand.nextInt(8); } } /** * Checks if the entity's current position is a valid location to spawn this entity. */ public boolean getCanSpawnHere() { return this.worldObj.getDifficulty() != EnumDifficulty.PEACEFUL && this.isValidLightLevel() && super.getCanSpawnHere(); } protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getAttributeMap().registerAttribute(SharedMonsterAttributes.attackDamage); } protected boolean func_146066_aG() { return true; } }