package net.minecraft.world.gen.feature; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.util.BlockPos; import net.minecraft.world.World; public class WorldGenReed extends WorldGenerator { private static final String __OBFID = "CL_00000429"; public boolean generate(World worldIn, Random p_180709_2_, BlockPos p_180709_3_) { for (int var4 = 0; var4 < 20; ++var4) { BlockPos var5 = p_180709_3_.add(p_180709_2_.nextInt(4) - p_180709_2_.nextInt(4), 0, p_180709_2_.nextInt(4) - p_180709_2_.nextInt(4)); if (worldIn.isAirBlock(var5)) { BlockPos var6 = var5.offsetDown(); if (worldIn.getBlockState(var6.offsetWest()).getBlock().getMaterial() == Material.water || worldIn.getBlockState(var6.offsetEast()).getBlock().getMaterial() == Material.water || worldIn.getBlockState(var6.offsetNorth()).getBlock().getMaterial() == Material.water || worldIn.getBlockState(var6.offsetSouth()).getBlock().getMaterial() == Material.water) { int var7 = 2 + p_180709_2_.nextInt(p_180709_2_.nextInt(3) + 1); for (int var8 = 0; var8 < var7; ++var8) { if (Blocks.reeds.func_176354_d(worldIn, var5)) { worldIn.setBlockState(var5.offsetUp(var8), Blocks.reeds.getDefaultState(), 2); } } } } } return true; } }