package com.github.tuserver.api.entity; import com.github.tuserver.api.inv.ItemStack; public interface EntityLivingBase extends Entity { public boolean isSwingInProgress(); public boolean isChild(); @Override public boolean isAlive(); public boolean isEntityUndead(); public int getAge(); public float getAIMoveSpeed(); public EntityLivingBase getAITarget(); public int getArrowCountInEntity(); @Override public float getEyeHeight(); public ItemStack getEquipmentInSlot(int slot); public float getHealth(); public ItemStack getItemInHand(); public float getMaxHealth(); public int getTotalArmorValue(); public void setAIMoveSpeed(float f); public void setCurrentItemOrArmor(int slot, ItemStack item); public void setArrowCountInEntity(int i); public void setHealth(float health); public void setJumping(boolean flag); public void setRevengeTarget(EntityLivingBase entity); @Override public void setSprinting(boolean flag); public boolean canAttackWithItem(); public void damage(double amount); public void damage(double amount, Entity damaged); }