package com.github.tuserver.api.entity;
import com.github.tuserver.api.inv.ItemStack;
public interface EntityLivingBase extends Entity {
public boolean isSwingInProgress();
public boolean isChild();
@Override
public boolean isAlive();
public boolean isEntityUndead();
public int getAge();
public float getAIMoveSpeed();
public EntityLivingBase getAITarget();
public int getArrowCountInEntity();
@Override
public float getEyeHeight();
public ItemStack getEquipmentInSlot(int slot);
public float getHealth();
public ItemStack getItemInHand();
public float getMaxHealth();
public int getTotalArmorValue();
public void setAIMoveSpeed(float f);
public void setCurrentItemOrArmor(int slot, ItemStack item);
public void setArrowCountInEntity(int i);
public void setHealth(float health);
public void setJumping(boolean flag);
public void setRevengeTarget(EntityLivingBase entity);
@Override
public void setSprinting(boolean flag);
public boolean canAttackWithItem();
public void damage(double amount);
public void damage(double amount, Entity damaged);
}