package net.minecraft.world;
import net.minecraft.block.state.IBlockState;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
public interface IBlockAccess
{
TileEntity getTileEntity(BlockPos pos);
IBlockState getBlockState(BlockPos pos);
boolean isAirBlock(BlockPos pos);
int getStrongPower(BlockPos pos, EnumFacing direction);
}