package net.minecraft.world; import net.minecraft.block.state.IBlockState; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; public interface IBlockAccess { TileEntity getTileEntity(BlockPos pos); IBlockState getBlockState(BlockPos pos); boolean isAirBlock(BlockPos pos); int getStrongPower(BlockPos pos, EnumFacing direction); }