package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
public class BlockPressurePlateWeighted extends BlockBasePressurePlate
{
public static final PropertyInteger POWER = PropertyInteger.create("power", 0, 15);
private final int field_150068_a;
private static final String __OBFID = "CL_00000334";
protected BlockPressurePlateWeighted(String p_i45436_1_, Material p_i45436_2_, int p_i45436_3_)
{
super(p_i45436_2_);
this.setDefaultState(this.blockState.getBaseState().withProperty(POWER, Integer.valueOf(0)));
this.field_150068_a = p_i45436_3_;
}
protected int computeRedstoneStrength(World worldIn, BlockPos pos)
{
int var3 = Math.min(worldIn.getEntitiesWithinAABB(Entity.class, this.getSensitiveAABB(pos)).size(), this.field_150068_a);
if (var3 > 0)
{
float var4 = (float)Math.min(this.field_150068_a, var3) / (float)this.field_150068_a;
return MathHelper.ceiling_float_int(var4 * 15.0F);
}
else
{
return 0;
}
}
protected int getRedstoneStrength(IBlockState p_176576_1_)
{
return ((Integer)p_176576_1_.getValue(POWER)).intValue();
}
protected IBlockState setRedstoneStrength(IBlockState p_176575_1_, int p_176575_2_)
{
return p_176575_1_.withProperty(POWER, Integer.valueOf(p_176575_2_));
}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn)
{
return 10;
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
return this.getDefaultState().withProperty(POWER, Integer.valueOf(meta));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
return ((Integer)state.getValue(POWER)).intValue();
}
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] {POWER});
}
}