package net.minecraft.block; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.util.BlockPos; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class BlockPressurePlateWeighted extends BlockBasePressurePlate { public static final PropertyInteger POWER = PropertyInteger.create("power", 0, 15); private final int field_150068_a; private static final String __OBFID = "CL_00000334"; protected BlockPressurePlateWeighted(String p_i45436_1_, Material p_i45436_2_, int p_i45436_3_) { super(p_i45436_2_); this.setDefaultState(this.blockState.getBaseState().withProperty(POWER, Integer.valueOf(0))); this.field_150068_a = p_i45436_3_; } protected int computeRedstoneStrength(World worldIn, BlockPos pos) { int var3 = Math.min(worldIn.getEntitiesWithinAABB(Entity.class, this.getSensitiveAABB(pos)).size(), this.field_150068_a); if (var3 > 0) { float var4 = (float)Math.min(this.field_150068_a, var3) / (float)this.field_150068_a; return MathHelper.ceiling_float_int(var4 * 15.0F); } else { return 0; } } protected int getRedstoneStrength(IBlockState p_176576_1_) { return ((Integer)p_176576_1_.getValue(POWER)).intValue(); } protected IBlockState setRedstoneStrength(IBlockState p_176575_1_, int p_176575_2_) { return p_176575_1_.withProperty(POWER, Integer.valueOf(p_176575_2_)); } /** * How many world ticks before ticking */ public int tickRate(World worldIn) { return 10; } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(POWER, Integer.valueOf(meta)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((Integer)state.getValue(POWER)).intValue(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {POWER}); } }