package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.item.Item; import net.minecraft.util.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockMycelium extends Block { public static final PropertyBool SNOWY_PROP = PropertyBool.create("snowy"); private static final String __OBFID = "CL_00000273"; protected BlockMycelium() { super(Material.grass); this.setDefaultState(this.blockState.getBaseState().withProperty(SNOWY_PROP, Boolean.valueOf(false))); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.tabBlock); } /** * Get the actual Block state of this Block at the given position. This applies properties not visible in the * metadata, such as fence connections. */ public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos) { Block var4 = worldIn.getBlockState(pos.offsetUp()).getBlock(); return state.withProperty(SNOWY_PROP, Boolean.valueOf(var4 == Blocks.snow || var4 == Blocks.snow_layer)); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (worldIn.getLightFromNeighbors(pos.offsetUp()) < 4 && worldIn.getBlockState(pos.offsetUp()).getBlock().getLightOpacity() > 2) { worldIn.setBlockState(pos, Blocks.dirt.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT)); } else { if (worldIn.getLightFromNeighbors(pos.offsetUp()) >= 9) { for (int var5 = 0; var5 < 4; ++var5) { BlockPos var6 = pos.add(rand.nextInt(3) - 1, rand.nextInt(5) - 3, rand.nextInt(3) - 1); IBlockState var7 = worldIn.getBlockState(var6); Block var8 = worldIn.getBlockState(var6.offsetUp()).getBlock(); if (var7.getBlock() == Blocks.dirt && var7.getValue(BlockDirt.VARIANT) == BlockDirt.DirtType.DIRT && worldIn.getLightFromNeighbors(var6.offsetUp()) >= 4 && var8.getLightOpacity() <= 2) { worldIn.setBlockState(var6, this.getDefaultState()); } } } } } } /** * Get the Item that this Block should drop when harvested. * * @param fortune the level of the Fortune enchantment on the player's tool */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Blocks.dirt.getItemDropped(Blocks.dirt.getDefaultState().withProperty(BlockDirt.VARIANT, BlockDirt.DirtType.DIRT), rand, fortune); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return 0; } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {SNOWY_PROP}); } }