package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
public class BlockGravel extends BlockFalling
{
private static final String __OBFID = "CL_00000252";
/**
* Get the Item that this Block should drop when harvested.
*
* @param fortune the level of the Fortune enchantment on the player's tool
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
if (fortune > 3)
{
fortune = 3;
}
return rand.nextInt(10 - fortune * 3) == 0 ? Items.flint : Item.getItemFromBlock(this);
}
}