package net.minecraft.block; import java.util.Random; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyInteger; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.world.World; public class BlockNetherWart extends BlockBush { public static final PropertyInteger AGE_PROP = PropertyInteger.create("age", 0, 3); private static final String __OBFID = "CL_00000274"; protected BlockNetherWart() { this.setDefaultState(this.blockState.getBaseState().withProperty(AGE_PROP, Integer.valueOf(0))); this.setTickRandomly(true); float var1 = 0.5F; this.setBlockBounds(0.5F - var1, 0.0F, 0.5F - var1, 0.5F + var1, 0.25F, 0.5F + var1); this.setCreativeTab((CreativeTabs)null); } /** * is the block grass, dirt or farmland */ protected boolean canPlaceBlockOn(Block ground) { return ground == Blocks.soul_sand; } public boolean canBlockStay(World worldIn, BlockPos p_180671_2_, IBlockState p_180671_3_) { return this.canPlaceBlockOn(worldIn.getBlockState(p_180671_2_.offsetDown()).getBlock()); } public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { int var5 = ((Integer)state.getValue(AGE_PROP)).intValue(); if (var5 < 3 && rand.nextInt(10) == 0) { state = state.withProperty(AGE_PROP, Integer.valueOf(var5 + 1)); worldIn.setBlockState(pos, state, 2); } super.updateTick(worldIn, pos, state, rand); } /** * Spawns this Block's drops into the World as EntityItems. * * @param chance The chance that each Item is actually spawned (1.0 = always, 0.0 = never) * @param fortune The player's fortune level */ public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) { if (!worldIn.isRemote) { int var6 = 1; if (((Integer)state.getValue(AGE_PROP)).intValue() >= 3) { var6 = 2 + worldIn.rand.nextInt(3); if (fortune > 0) { var6 += worldIn.rand.nextInt(fortune + 1); } } for (int var7 = 0; var7 < var6; ++var7) { spawnAsEntity(worldIn, pos, new ItemStack(Items.nether_wart)); } } } /** * Get the Item that this Block should drop when harvested. * * @param fortune the level of the Fortune enchantment on the player's tool */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return null; } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 0; } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { return this.getDefaultState().withProperty(AGE_PROP, Integer.valueOf(meta)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { return ((Integer)state.getValue(AGE_PROP)).intValue(); } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {AGE_PROP}); } }