package net.minecraft.entity.passive;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIControlledByPlayer;
import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.monster.EntityPigZombie;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.stats.AchievementList;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
public class EntityPig extends EntityAnimal
{
/** AI task for player control. */
private final EntityAIControlledByPlayer aiControlledByPlayer;
private static final String __OBFID = "CL_00001647";
public EntityPig(World worldIn)
{
super(worldIn);
this.setSize(0.9F, 0.9F);
((PathNavigateGround)this.getNavigator()).func_179690_a(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(1, new EntityAIPanic(this, 1.25D));
this.tasks.addTask(2, this.aiControlledByPlayer = new EntityAIControlledByPlayer(this, 0.3F));
this.tasks.addTask(3, new EntityAIMate(this, 1.0D));
this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot_on_a_stick, false));
this.tasks.addTask(4, new EntityAITempt(this, 1.2D, Items.carrot, false));
this.tasks.addTask(5, new EntityAIFollowParent(this, 1.1D));
this.tasks.addTask(6, new EntityAIWander(this, 1.0D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(10.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.25D);
}
/**
* returns true if all the conditions for steering the entity are met. For pigs, this is true if it is being ridden
* by a player and the player is holding a carrot-on-a-stick
*/
public boolean canBeSteered()
{
ItemStack var1 = ((EntityPlayer)this.riddenByEntity).getHeldItem();
return var1 != null && var1.getItem() == Items.carrot_on_a_stick;
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setBoolean("Saddle", this.getSaddled());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
super.readEntityFromNBT(tagCompund);
this.setSaddled(tagCompund.getBoolean("Saddle"));
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.pig.say";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.pig.say";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.pig.death";
}
protected void func_180429_a(BlockPos p_180429_1_, Block p_180429_2_)
{
this.playSound("mob.pig.step", 0.15F, 1.0F);
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
public boolean interact(EntityPlayer p_70085_1_)
{
if (super.interact(p_70085_1_))
{
return true;
}
else if (this.getSaddled() && !this.worldObj.isRemote && (this.riddenByEntity == null || this.riddenByEntity == p_70085_1_))
{
p_70085_1_.mountEntity(this);
return true;
}
else
{
return false;
}
}
protected Item getDropItem()
{
return this.isBurning() ? Items.cooked_porkchop : Items.porkchop;
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
int var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + p_70628_2_);
for (int var4 = 0; var4 < var3; ++var4)
{
if (this.isBurning())
{
this.dropItem(Items.cooked_porkchop, 1);
}
else
{
this.dropItem(Items.porkchop, 1);
}
}
if (this.getSaddled())
{
this.dropItem(Items.saddle, 1);
}
}
/**
* Returns true if the pig is saddled.
*/
public boolean getSaddled()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
}
/**
* Set or remove the saddle of the pig.
*/
public void setSaddled(boolean p_70900_1_)
{
if (p_70900_1_)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)1));
}
else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)0));
}
}
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.worldObj.isRemote)
{
EntityPigZombie var2 = new EntityPigZombie(this.worldObj);
var2.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.worldObj.spawnEntityInWorld(var2);
this.setDead();
}
}
public void fall(float distance, float damageMultiplier)
{
super.fall(distance, damageMultiplier);
if (distance > 5.0F && this.riddenByEntity instanceof EntityPlayer)
{
((EntityPlayer)this.riddenByEntity).triggerAchievement(AchievementList.flyPig);
}
}
public EntityPig createChild(EntityAgeable p_90011_1_)
{
return new EntityPig(this.worldObj);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack p_70877_1_)
{
return p_70877_1_ != null && p_70877_1_.getItem() == Items.carrot;
}
/**
* Return the AI task for player control.
*/
public EntityAIControlledByPlayer getAIControlledByPlayer()
{
return this.aiControlledByPlayer;
}
}