package net.minecraft.block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
public class BlockAir extends Block
{
private static final String __OBFID = "CL_00000190";
protected BlockAir()
{
super(Material.air);
}
/**
* The type of render function that is called for this block
*/
public int getRenderType()
{
return -1;
}
public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
{
return null;
}
public boolean isOpaqueCube()
{
return false;
}
public boolean canCollideCheck(IBlockState state, boolean p_176209_2_)
{
return false;
}
/**
* Spawns this Block's drops into the World as EntityItems.
*
* @param chance The chance that each Item is actually spawned (1.0 = always, 0.0 = never)
* @param fortune The player's fortune level
*/
public void dropBlockAsItemWithChance(World worldIn, BlockPos pos, IBlockState state, float chance, int fortune) {}
}