package net.minecraft.world; import net.minecraft.entity.player.PlayerCapabilities; import net.minecraft.world.storage.WorldInfo; public final class WorldSettings { /** The seed for the map. */ private final long seed; /** The EnumGameType. */ private final WorldSettings.GameType theGameType; /** * Switch for the map features. 'true' for enabled, 'false' for disabled. */ private final boolean mapFeaturesEnabled; /** True if hardcore mode is enabled */ private final boolean hardcoreEnabled; private final WorldType terrainType; /** True if Commands (cheats) are allowed. */ private boolean commandsAllowed; /** True if the Bonus Chest is enabled. */ private boolean bonusChestEnabled; private String worldName; private static final String __OBFID = "CL_00000147"; public WorldSettings(long seedIn, WorldSettings.GameType gameType, boolean enableMapFeatures, boolean hardcoreMode, WorldType worldTypeIn) { this.worldName = ""; this.seed = seedIn; this.theGameType = gameType; this.mapFeaturesEnabled = enableMapFeatures; this.hardcoreEnabled = hardcoreMode; this.terrainType = worldTypeIn; } public WorldSettings(WorldInfo info) { this(info.getSeed(), info.getGameType(), info.isMapFeaturesEnabled(), info.isHardcoreModeEnabled(), info.getTerrainType()); } /** * Enables the bonus chest. */ public WorldSettings enableBonusChest() { this.bonusChestEnabled = true; return this; } public WorldSettings setWorldName(String name) { this.worldName = name; return this; } /** * Returns true if the Bonus Chest is enabled. */ public boolean isBonusChestEnabled() { return this.bonusChestEnabled; } /** * Returns the seed for the world. */ public long getSeed() { return this.seed; } /** * Gets the game type. */ public WorldSettings.GameType getGameType() { return this.theGameType; } /** * Returns true if hardcore mode is enabled, otherwise false */ public boolean getHardcoreEnabled() { return this.hardcoreEnabled; } /** * Get whether the map features (e.g. strongholds) generation is enabled or disabled. */ public boolean isMapFeaturesEnabled() { return this.mapFeaturesEnabled; } public WorldType getTerrainType() { return this.terrainType; } /** * Returns true if Commands (cheats) are allowed. */ public boolean areCommandsAllowed() { return this.commandsAllowed; } /** * Gets the GameType by ID */ public static WorldSettings.GameType getGameTypeById(int id) { return WorldSettings.GameType.getByID(id); } public String getWorldName() { return this.worldName; } public static enum GameType { NOT_SET("NOT_SET", 0, -1, ""), SURVIVAL("SURVIVAL", 1, 0, "survival"), CREATIVE("CREATIVE", 2, 1, "creative"), ADVENTURE("ADVENTURE", 3, 2, "adventure"), SPECTATOR("SPECTATOR", 4, 3, "spectator"); int id; String name; private static final WorldSettings.GameType[] $VALUES = new WorldSettings.GameType[]{NOT_SET, SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR}; private static final String __OBFID = "CL_00000148"; private GameType(String p_i1956_1_, int p_i1956_2_, int typeId, String nameIn) { this.id = typeId; this.name = nameIn; } public int getID() { return this.id; } public String getName() { return this.name; } public void configurePlayerCapabilities(PlayerCapabilities capabilities) { if (this == CREATIVE) { capabilities.allowFlying = true; capabilities.isCreativeMode = true; capabilities.disableDamage = true; } else if (this == SPECTATOR) { capabilities.allowFlying = true; capabilities.isCreativeMode = false; capabilities.disableDamage = true; capabilities.isFlying = true; } else { capabilities.allowFlying = false; capabilities.isCreativeMode = false; capabilities.disableDamage = false; capabilities.isFlying = false; } capabilities.allowEdit = !this.isAdventure(); } public boolean isAdventure() { return this == ADVENTURE || this == SPECTATOR; } public boolean isCreative() { return this == CREATIVE; } public boolean isSurvivalOrAdventure() { return this == SURVIVAL || this == ADVENTURE; } public static WorldSettings.GameType getByID(int idIn) { WorldSettings.GameType[] var1 = values(); int var2 = var1.length; for (int var3 = 0; var3 < var2; ++var3) { WorldSettings.GameType var4 = var1[var3]; if (var4.id == idIn) { return var4; } } return SURVIVAL; } } }