package net.minecraft.block; import java.util.Random; import net.minecraft.block.material.MapColor; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.util.MathHelper; public class BlockGlowstone extends Block { private static final String __OBFID = "CL_00000250"; public BlockGlowstone(Material p_i45409_1_) { super(p_i45409_1_); this.setCreativeTab(CreativeTabs.tabBlock); } /** * Get the quantity dropped based on the given fortune level */ public int quantityDroppedWithBonus(int fortune, Random random) { return MathHelper.clamp_int(this.quantityDropped(random) + random.nextInt(fortune + 1), 1, 4); } /** * Returns the quantity of items to drop on block destruction. */ public int quantityDropped(Random random) { return 2 + random.nextInt(3); } /** * Get the Item that this Block should drop when harvested. * * @param fortune the level of the Fortune enchantment on the player's tool */ public Item getItemDropped(IBlockState state, Random rand, int fortune) { return Items.glowstone_dust; } /** * Get the MapColor for this Block and the given BlockState */ public MapColor getMapColor(IBlockState state) { return MapColor.sandColor; } }