package net.minecraft.entity.ai;
import java.util.Iterator;
import java.util.List;
import java.util.Random;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.item.EntityXPOrb;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityCow;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.stats.AchievementList;
import net.minecraft.stats.StatList;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.world.World;
public class EntityAIMate extends EntityAIBase
{
private EntityAnimal theAnimal;
World theWorld;
private EntityAnimal targetMate;
/**
* Delay preventing a baby from spawning immediately when two mate-able animals find each other.
*/
int spawnBabyDelay;
/** The speed the creature moves at during mating behavior. */
double moveSpeed;
private static final String __OBFID = "CL_00001578";
public EntityAIMate(EntityAnimal p_i1619_1_, double p_i1619_2_)
{
this.theAnimal = p_i1619_1_;
this.theWorld = p_i1619_1_.worldObj;
this.moveSpeed = p_i1619_2_;
this.setMutexBits(3);
}
/**
* Returns whether the EntityAIBase should begin execution.
*/
public boolean shouldExecute()
{
if (!this.theAnimal.isInLove())
{
return false;
}
else
{
this.targetMate = this.getNearbyMate();
return this.targetMate != null;
}
}
/**
* Returns whether an in-progress EntityAIBase should continue executing
*/
public boolean continueExecuting()
{
return this.targetMate.isEntityAlive() && this.targetMate.isInLove() && this.spawnBabyDelay < 60;
}
/**
* Resets the task
*/
public void resetTask()
{
this.targetMate = null;
this.spawnBabyDelay = 0;
}
/**
* Updates the task
*/
public void updateTask()
{
this.theAnimal.getLookHelper().setLookPositionWithEntity(this.targetMate, 10.0F, (float)this.theAnimal.getVerticalFaceSpeed());
this.theAnimal.getNavigator().tryMoveToEntityLiving(this.targetMate, this.moveSpeed);
++this.spawnBabyDelay;
if (this.spawnBabyDelay >= 60 && this.theAnimal.getDistanceSqToEntity(this.targetMate) < 9.0D)
{
this.spawnBaby();
}
}
/**
* Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first
* valid mate found.
*/
private EntityAnimal getNearbyMate()
{
float var1 = 8.0F;
List var2 = this.theWorld.getEntitiesWithinAABB(this.theAnimal.getClass(), this.theAnimal.getEntityBoundingBox().expand((double)var1, (double)var1, (double)var1));
double var3 = Double.MAX_VALUE;
EntityAnimal var5 = null;
Iterator var6 = var2.iterator();
while (var6.hasNext())
{
EntityAnimal var7 = (EntityAnimal)var6.next();
if (this.theAnimal.canMateWith(var7) && this.theAnimal.getDistanceSqToEntity(var7) < var3)
{
var5 = var7;
var3 = this.theAnimal.getDistanceSqToEntity(var7);
}
}
return var5;
}
/**
* Spawns a baby animal of the same type.
*/
private void spawnBaby()
{
EntityAgeable var1 = this.theAnimal.createChild(this.targetMate);
if (var1 != null)
{
EntityPlayer var2 = this.theAnimal.func_146083_cb();
if (var2 == null && this.targetMate.func_146083_cb() != null)
{
var2 = this.targetMate.func_146083_cb();
}
if (var2 != null)
{
var2.triggerAchievement(StatList.animalsBredStat);
if (this.theAnimal instanceof EntityCow)
{
var2.triggerAchievement(AchievementList.breedCow);
}
}
this.theAnimal.setGrowingAge(6000);
this.targetMate.setGrowingAge(6000);
this.theAnimal.resetInLove();
this.targetMate.resetInLove();
var1.setGrowingAge(-24000);
var1.setLocationAndAngles(this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, 0.0F, 0.0F);
this.theWorld.spawnEntityInWorld(var1);
Random var3 = this.theAnimal.getRNG();
for (int var4 = 0; var4 < 7; ++var4)
{
double var5 = var3.nextGaussian() * 0.02D;
double var7 = var3.nextGaussian() * 0.02D;
double var9 = var3.nextGaussian() * 0.02D;
this.theWorld.spawnParticle(EnumParticleTypes.HEART, this.theAnimal.posX + (double)(var3.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, this.theAnimal.posY + 0.5D + (double)(var3.nextFloat() * this.theAnimal.height), this.theAnimal.posZ + (double)(var3.nextFloat() * this.theAnimal.width * 2.0F) - (double)this.theAnimal.width, var5, var7, var9, new int[0]);
}
if (this.theWorld.getGameRules().getGameRuleBooleanValue("doMobLoot"))
{
this.theWorld.spawnEntityInWorld(new EntityXPOrb(this.theWorld, this.theAnimal.posX, this.theAnimal.posY, this.theAnimal.posZ, var3.nextInt(7) + 1));
}
}
}
}