package net.minecraft.block; import java.util.List; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.block.properties.IProperty; import net.minecraft.block.properties.PropertyBool; import net.minecraft.block.properties.PropertyDirection; import net.minecraft.block.state.BlockState; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public abstract class BlockButton extends Block { public static final PropertyDirection FACING_PROP = PropertyDirection.create("facing"); public static final PropertyBool POWERED_PROP = PropertyBool.create("powered"); private final boolean wooden; private static final String __OBFID = "CL_00000209"; protected BlockButton(boolean wooden) { super(Material.circuits); this.setDefaultState(this.blockState.getBaseState().withProperty(FACING_PROP, EnumFacing.NORTH).withProperty(POWERED_PROP, Boolean.valueOf(false))); this.setTickRandomly(true); this.setCreativeTab(CreativeTabs.tabRedstone); this.wooden = wooden; } public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state) { return null; } /** * How many world ticks before ticking */ public int tickRate(World worldIn) { return this.wooden ? 30 : 20; } public boolean isOpaqueCube() { return false; } public boolean isFullCube() { return false; } /** * Check whether this Block can be placed on the given side */ public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side) { return worldIn.getBlockState(pos.offset(side.getOpposite())).getBlock().isNormalCube(); } public boolean canPlaceBlockAt(World worldIn, BlockPos pos) { EnumFacing[] var3 = EnumFacing.values(); int var4 = var3.length; for (int var5 = 0; var5 < var4; ++var5) { EnumFacing var6 = var3[var5]; if (worldIn.getBlockState(pos.offset(var6)).getBlock().isNormalCube()) { return true; } } return false; } public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer) { return worldIn.getBlockState(pos.offset(facing.getOpposite())).getBlock().isNormalCube() ? this.getDefaultState().withProperty(FACING_PROP, facing).withProperty(POWERED_PROP, Boolean.valueOf(false)) : this.getDefaultState().withProperty(FACING_PROP, EnumFacing.DOWN).withProperty(POWERED_PROP, Boolean.valueOf(false)); } public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) { if (this.func_176583_e(worldIn, pos, state)) { EnumFacing var5 = (EnumFacing)state.getValue(FACING_PROP); if (!worldIn.getBlockState(pos.offset(var5.getOpposite())).getBlock().isNormalCube()) { this.dropBlockAsItem(worldIn, pos, state, 0); worldIn.setBlockToAir(pos); } } } private boolean func_176583_e(World worldIn, BlockPos p_176583_2_, IBlockState p_176583_3_) { if (!this.canPlaceBlockAt(worldIn, p_176583_2_)) { this.dropBlockAsItem(worldIn, p_176583_2_, p_176583_3_, 0); worldIn.setBlockToAir(p_176583_2_); return false; } else { return true; } } public void setBlockBoundsBasedOnState(IBlockAccess access, BlockPos pos) { this.func_180681_d(access.getBlockState(pos)); } private void func_180681_d(IBlockState p_180681_1_) { EnumFacing var2 = (EnumFacing)p_180681_1_.getValue(FACING_PROP); boolean var3 = ((Boolean)p_180681_1_.getValue(POWERED_PROP)).booleanValue(); float var4 = 0.25F; float var5 = 0.375F; float var6 = (float)(var3 ? 1 : 2) / 16.0F; float var7 = 0.125F; float var8 = 0.1875F; switch (BlockButton.SwitchEnumFacing.field_180420_a[var2.ordinal()]) { case 1: this.setBlockBounds(0.0F, 0.375F, 0.3125F, var6, 0.625F, 0.6875F); break; case 2: this.setBlockBounds(1.0F - var6, 0.375F, 0.3125F, 1.0F, 0.625F, 0.6875F); break; case 3: this.setBlockBounds(0.3125F, 0.375F, 0.0F, 0.6875F, 0.625F, var6); break; case 4: this.setBlockBounds(0.3125F, 0.375F, 1.0F - var6, 0.6875F, 0.625F, 1.0F); break; case 5: this.setBlockBounds(0.3125F, 0.0F, 0.375F, 0.6875F, 0.0F + var6, 0.625F); break; case 6: this.setBlockBounds(0.3125F, 1.0F - var6, 0.375F, 0.6875F, 1.0F, 0.625F); } } public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ) { if (((Boolean)state.getValue(POWERED_PROP)).booleanValue()) { return true; } else { worldIn.setBlockState(pos, state.withProperty(POWERED_PROP, Boolean.valueOf(true)), 3); worldIn.markBlockRangeForRenderUpdate(pos, pos); worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.6F); this.func_176582_b(worldIn, pos, (EnumFacing)state.getValue(FACING_PROP)); worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn)); return true; } } public void breakBlock(World worldIn, BlockPos pos, IBlockState state) { if (((Boolean)state.getValue(POWERED_PROP)).booleanValue()) { this.func_176582_b(worldIn, pos, (EnumFacing)state.getValue(FACING_PROP)); } super.breakBlock(worldIn, pos, state); } public int isProvidingWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side) { return ((Boolean)state.getValue(POWERED_PROP)).booleanValue() ? 15 : 0; } public int isProvidingStrongPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side) { return !((Boolean)state.getValue(POWERED_PROP)).booleanValue() ? 0 : (state.getValue(FACING_PROP) == side ? 15 : 0); } /** * Can this block provide power. Only wire currently seems to have this change based on its state. */ public boolean canProvidePower() { return true; } /** * Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.) */ public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random) {} public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) { if (!worldIn.isRemote) { if (((Boolean)state.getValue(POWERED_PROP)).booleanValue()) { if (this.wooden) { this.func_180680_f(worldIn, pos, state); } else { worldIn.setBlockState(pos, state.withProperty(POWERED_PROP, Boolean.valueOf(false))); this.func_176582_b(worldIn, pos, (EnumFacing)state.getValue(FACING_PROP)); worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.5F); worldIn.markBlockRangeForRenderUpdate(pos, pos); } } } } /** * Sets the block's bounds for rendering it as an item */ public void setBlockBoundsForItemRender() { float var1 = 0.1875F; float var2 = 0.125F; float var3 = 0.125F; this.setBlockBounds(0.5F - var1, 0.5F - var2, 0.5F - var3, 0.5F + var1, 0.5F + var2, 0.5F + var3); } /** * Called When an Entity Collided with the Block */ public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn) { if (!worldIn.isRemote) { if (this.wooden) { if (!((Boolean)state.getValue(POWERED_PROP)).booleanValue()) { this.func_180680_f(worldIn, pos, state); } } } } private void func_180680_f(World worldIn, BlockPos p_180680_2_, IBlockState p_180680_3_) { this.func_180681_d(p_180680_3_); List var4 = worldIn.getEntitiesWithinAABB(EntityArrow.class, new AxisAlignedBB((double)p_180680_2_.getX() + this.minX, (double)p_180680_2_.getY() + this.minY, (double)p_180680_2_.getZ() + this.minZ, (double)p_180680_2_.getX() + this.maxX, (double)p_180680_2_.getY() + this.maxY, (double)p_180680_2_.getZ() + this.maxZ)); boolean var5 = !var4.isEmpty(); boolean var6 = ((Boolean)p_180680_3_.getValue(POWERED_PROP)).booleanValue(); if (var5 && !var6) { worldIn.setBlockState(p_180680_2_, p_180680_3_.withProperty(POWERED_PROP, Boolean.valueOf(true))); this.func_176582_b(worldIn, p_180680_2_, (EnumFacing)p_180680_3_.getValue(FACING_PROP)); worldIn.markBlockRangeForRenderUpdate(p_180680_2_, p_180680_2_); worldIn.playSoundEffect((double)p_180680_2_.getX() + 0.5D, (double)p_180680_2_.getY() + 0.5D, (double)p_180680_2_.getZ() + 0.5D, "random.click", 0.3F, 0.6F); } if (!var5 && var6) { worldIn.setBlockState(p_180680_2_, p_180680_3_.withProperty(POWERED_PROP, Boolean.valueOf(false))); this.func_176582_b(worldIn, p_180680_2_, (EnumFacing)p_180680_3_.getValue(FACING_PROP)); worldIn.markBlockRangeForRenderUpdate(p_180680_2_, p_180680_2_); worldIn.playSoundEffect((double)p_180680_2_.getX() + 0.5D, (double)p_180680_2_.getY() + 0.5D, (double)p_180680_2_.getZ() + 0.5D, "random.click", 0.3F, 0.5F); } if (var5) { worldIn.scheduleUpdate(p_180680_2_, this, this.tickRate(worldIn)); } } private void func_176582_b(World worldIn, BlockPos p_176582_2_, EnumFacing p_176582_3_) { worldIn.notifyNeighborsOfStateChange(p_176582_2_, this); worldIn.notifyNeighborsOfStateChange(p_176582_2_.offset(p_176582_3_.getOpposite()), this); } /** * Convert the given metadata into a BlockState for this Block */ public IBlockState getStateFromMeta(int meta) { EnumFacing var2; switch (meta & 7) { case 0: var2 = EnumFacing.DOWN; break; case 1: var2 = EnumFacing.EAST; break; case 2: var2 = EnumFacing.WEST; break; case 3: var2 = EnumFacing.SOUTH; break; case 4: var2 = EnumFacing.NORTH; break; case 5: default: var2 = EnumFacing.UP; } return this.getDefaultState().withProperty(FACING_PROP, var2).withProperty(POWERED_PROP, Boolean.valueOf((meta & 8) > 0)); } /** * Convert the BlockState into the correct metadata value */ public int getMetaFromState(IBlockState state) { int var2; switch (BlockButton.SwitchEnumFacing.field_180420_a[((EnumFacing)state.getValue(FACING_PROP)).ordinal()]) { case 1: var2 = 1; break; case 2: var2 = 2; break; case 3: var2 = 3; break; case 4: var2 = 4; break; case 5: default: var2 = 5; break; case 6: var2 = 0; } if (((Boolean)state.getValue(POWERED_PROP)).booleanValue()) { var2 |= 8; } return var2; } protected BlockState createBlockState() { return new BlockState(this, new IProperty[] {FACING_PROP, POWERED_PROP}); } static final class SwitchEnumFacing { static final int[] field_180420_a = new int[EnumFacing.values().length]; private static final String __OBFID = "CL_00002131"; static { try { field_180420_a[EnumFacing.EAST.ordinal()] = 1; } catch (NoSuchFieldError var6) { ; } try { field_180420_a[EnumFacing.WEST.ordinal()] = 2; } catch (NoSuchFieldError var5) { ; } try { field_180420_a[EnumFacing.SOUTH.ordinal()] = 3; } catch (NoSuchFieldError var4) { ; } try { field_180420_a[EnumFacing.NORTH.ordinal()] = 4; } catch (NoSuchFieldError var3) { ; } try { field_180420_a[EnumFacing.UP.ordinal()] = 5; } catch (NoSuchFieldError var2) { ; } try { field_180420_a[EnumFacing.DOWN.ordinal()] = 6; } catch (NoSuchFieldError var1) { ; } } } }