package net.minecraft.block;
import java.util.List;
import java.util.Random;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public abstract class BlockButton extends Block
{
public static final PropertyDirection FACING_PROP = PropertyDirection.create("facing");
public static final PropertyBool POWERED_PROP = PropertyBool.create("powered");
private final boolean wooden;
private static final String __OBFID = "CL_00000209";
protected BlockButton(boolean wooden)
{
super(Material.circuits);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING_PROP, EnumFacing.NORTH).withProperty(POWERED_PROP, Boolean.valueOf(false)));
this.setTickRandomly(true);
this.setCreativeTab(CreativeTabs.tabRedstone);
this.wooden = wooden;
}
public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
{
return null;
}
/**
* How many world ticks before ticking
*/
public int tickRate(World worldIn)
{
return this.wooden ? 30 : 20;
}
public boolean isOpaqueCube()
{
return false;
}
public boolean isFullCube()
{
return false;
}
/**
* Check whether this Block can be placed on the given side
*/
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
{
return worldIn.getBlockState(pos.offset(side.getOpposite())).getBlock().isNormalCube();
}
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
{
EnumFacing[] var3 = EnumFacing.values();
int var4 = var3.length;
for (int var5 = 0; var5 < var4; ++var5)
{
EnumFacing var6 = var3[var5];
if (worldIn.getBlockState(pos.offset(var6)).getBlock().isNormalCube())
{
return true;
}
}
return false;
}
public IBlockState onBlockPlaced(World worldIn, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer)
{
return worldIn.getBlockState(pos.offset(facing.getOpposite())).getBlock().isNormalCube() ? this.getDefaultState().withProperty(FACING_PROP, facing).withProperty(POWERED_PROP, Boolean.valueOf(false)) : this.getDefaultState().withProperty(FACING_PROP, EnumFacing.DOWN).withProperty(POWERED_PROP, Boolean.valueOf(false));
}
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
{
if (this.func_176583_e(worldIn, pos, state))
{
EnumFacing var5 = (EnumFacing)state.getValue(FACING_PROP);
if (!worldIn.getBlockState(pos.offset(var5.getOpposite())).getBlock().isNormalCube())
{
this.dropBlockAsItem(worldIn, pos, state, 0);
worldIn.setBlockToAir(pos);
}
}
}
private boolean func_176583_e(World worldIn, BlockPos p_176583_2_, IBlockState p_176583_3_)
{
if (!this.canPlaceBlockAt(worldIn, p_176583_2_))
{
this.dropBlockAsItem(worldIn, p_176583_2_, p_176583_3_, 0);
worldIn.setBlockToAir(p_176583_2_);
return false;
}
else
{
return true;
}
}
public void setBlockBoundsBasedOnState(IBlockAccess access, BlockPos pos)
{
this.func_180681_d(access.getBlockState(pos));
}
private void func_180681_d(IBlockState p_180681_1_)
{
EnumFacing var2 = (EnumFacing)p_180681_1_.getValue(FACING_PROP);
boolean var3 = ((Boolean)p_180681_1_.getValue(POWERED_PROP)).booleanValue();
float var4 = 0.25F;
float var5 = 0.375F;
float var6 = (float)(var3 ? 1 : 2) / 16.0F;
float var7 = 0.125F;
float var8 = 0.1875F;
switch (BlockButton.SwitchEnumFacing.field_180420_a[var2.ordinal()])
{
case 1:
this.setBlockBounds(0.0F, 0.375F, 0.3125F, var6, 0.625F, 0.6875F);
break;
case 2:
this.setBlockBounds(1.0F - var6, 0.375F, 0.3125F, 1.0F, 0.625F, 0.6875F);
break;
case 3:
this.setBlockBounds(0.3125F, 0.375F, 0.0F, 0.6875F, 0.625F, var6);
break;
case 4:
this.setBlockBounds(0.3125F, 0.375F, 1.0F - var6, 0.6875F, 0.625F, 1.0F);
break;
case 5:
this.setBlockBounds(0.3125F, 0.0F, 0.375F, 0.6875F, 0.0F + var6, 0.625F);
break;
case 6:
this.setBlockBounds(0.3125F, 1.0F - var6, 0.375F, 0.6875F, 1.0F, 0.625F);
}
}
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
{
if (((Boolean)state.getValue(POWERED_PROP)).booleanValue())
{
return true;
}
else
{
worldIn.setBlockState(pos, state.withProperty(POWERED_PROP, Boolean.valueOf(true)), 3);
worldIn.markBlockRangeForRenderUpdate(pos, pos);
worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.6F);
this.func_176582_b(worldIn, pos, (EnumFacing)state.getValue(FACING_PROP));
worldIn.scheduleUpdate(pos, this, this.tickRate(worldIn));
return true;
}
}
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
{
if (((Boolean)state.getValue(POWERED_PROP)).booleanValue())
{
this.func_176582_b(worldIn, pos, (EnumFacing)state.getValue(FACING_PROP));
}
super.breakBlock(worldIn, pos, state);
}
public int isProvidingWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side)
{
return ((Boolean)state.getValue(POWERED_PROP)).booleanValue() ? 15 : 0;
}
public int isProvidingStrongPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side)
{
return !((Boolean)state.getValue(POWERED_PROP)).booleanValue() ? 0 : (state.getValue(FACING_PROP) == side ? 15 : 0);
}
/**
* Can this block provide power. Only wire currently seems to have this change based on its state.
*/
public boolean canProvidePower()
{
return true;
}
/**
* Called randomly when setTickRandomly is set to true (used by e.g. crops to grow, etc.)
*/
public void randomTick(World worldIn, BlockPos pos, IBlockState state, Random random) {}
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand)
{
if (!worldIn.isRemote)
{
if (((Boolean)state.getValue(POWERED_PROP)).booleanValue())
{
if (this.wooden)
{
this.func_180680_f(worldIn, pos, state);
}
else
{
worldIn.setBlockState(pos, state.withProperty(POWERED_PROP, Boolean.valueOf(false)));
this.func_176582_b(worldIn, pos, (EnumFacing)state.getValue(FACING_PROP));
worldIn.playSoundEffect((double)pos.getX() + 0.5D, (double)pos.getY() + 0.5D, (double)pos.getZ() + 0.5D, "random.click", 0.3F, 0.5F);
worldIn.markBlockRangeForRenderUpdate(pos, pos);
}
}
}
}
/**
* Sets the block's bounds for rendering it as an item
*/
public void setBlockBoundsForItemRender()
{
float var1 = 0.1875F;
float var2 = 0.125F;
float var3 = 0.125F;
this.setBlockBounds(0.5F - var1, 0.5F - var2, 0.5F - var3, 0.5F + var1, 0.5F + var2, 0.5F + var3);
}
/**
* Called When an Entity Collided with the Block
*/
public void onEntityCollidedWithBlock(World worldIn, BlockPos pos, IBlockState state, Entity entityIn)
{
if (!worldIn.isRemote)
{
if (this.wooden)
{
if (!((Boolean)state.getValue(POWERED_PROP)).booleanValue())
{
this.func_180680_f(worldIn, pos, state);
}
}
}
}
private void func_180680_f(World worldIn, BlockPos p_180680_2_, IBlockState p_180680_3_)
{
this.func_180681_d(p_180680_3_);
List var4 = worldIn.getEntitiesWithinAABB(EntityArrow.class, new AxisAlignedBB((double)p_180680_2_.getX() + this.minX, (double)p_180680_2_.getY() + this.minY, (double)p_180680_2_.getZ() + this.minZ, (double)p_180680_2_.getX() + this.maxX, (double)p_180680_2_.getY() + this.maxY, (double)p_180680_2_.getZ() + this.maxZ));
boolean var5 = !var4.isEmpty();
boolean var6 = ((Boolean)p_180680_3_.getValue(POWERED_PROP)).booleanValue();
if (var5 && !var6)
{
worldIn.setBlockState(p_180680_2_, p_180680_3_.withProperty(POWERED_PROP, Boolean.valueOf(true)));
this.func_176582_b(worldIn, p_180680_2_, (EnumFacing)p_180680_3_.getValue(FACING_PROP));
worldIn.markBlockRangeForRenderUpdate(p_180680_2_, p_180680_2_);
worldIn.playSoundEffect((double)p_180680_2_.getX() + 0.5D, (double)p_180680_2_.getY() + 0.5D, (double)p_180680_2_.getZ() + 0.5D, "random.click", 0.3F, 0.6F);
}
if (!var5 && var6)
{
worldIn.setBlockState(p_180680_2_, p_180680_3_.withProperty(POWERED_PROP, Boolean.valueOf(false)));
this.func_176582_b(worldIn, p_180680_2_, (EnumFacing)p_180680_3_.getValue(FACING_PROP));
worldIn.markBlockRangeForRenderUpdate(p_180680_2_, p_180680_2_);
worldIn.playSoundEffect((double)p_180680_2_.getX() + 0.5D, (double)p_180680_2_.getY() + 0.5D, (double)p_180680_2_.getZ() + 0.5D, "random.click", 0.3F, 0.5F);
}
if (var5)
{
worldIn.scheduleUpdate(p_180680_2_, this, this.tickRate(worldIn));
}
}
private void func_176582_b(World worldIn, BlockPos p_176582_2_, EnumFacing p_176582_3_)
{
worldIn.notifyNeighborsOfStateChange(p_176582_2_, this);
worldIn.notifyNeighborsOfStateChange(p_176582_2_.offset(p_176582_3_.getOpposite()), this);
}
/**
* Convert the given metadata into a BlockState for this Block
*/
public IBlockState getStateFromMeta(int meta)
{
EnumFacing var2;
switch (meta & 7)
{
case 0:
var2 = EnumFacing.DOWN;
break;
case 1:
var2 = EnumFacing.EAST;
break;
case 2:
var2 = EnumFacing.WEST;
break;
case 3:
var2 = EnumFacing.SOUTH;
break;
case 4:
var2 = EnumFacing.NORTH;
break;
case 5:
default:
var2 = EnumFacing.UP;
}
return this.getDefaultState().withProperty(FACING_PROP, var2).withProperty(POWERED_PROP, Boolean.valueOf((meta & 8) > 0));
}
/**
* Convert the BlockState into the correct metadata value
*/
public int getMetaFromState(IBlockState state)
{
int var2;
switch (BlockButton.SwitchEnumFacing.field_180420_a[((EnumFacing)state.getValue(FACING_PROP)).ordinal()])
{
case 1:
var2 = 1;
break;
case 2:
var2 = 2;
break;
case 3:
var2 = 3;
break;
case 4:
var2 = 4;
break;
case 5:
default:
var2 = 5;
break;
case 6:
var2 = 0;
}
if (((Boolean)state.getValue(POWERED_PROP)).booleanValue())
{
var2 |= 8;
}
return var2;
}
protected BlockState createBlockState()
{
return new BlockState(this, new IProperty[] {FACING_PROP, POWERED_PROP});
}
static final class SwitchEnumFacing
{
static final int[] field_180420_a = new int[EnumFacing.values().length];
private static final String __OBFID = "CL_00002131";
static
{
try
{
field_180420_a[EnumFacing.EAST.ordinal()] = 1;
}
catch (NoSuchFieldError var6)
{
;
}
try
{
field_180420_a[EnumFacing.WEST.ordinal()] = 2;
}
catch (NoSuchFieldError var5)
{
;
}
try
{
field_180420_a[EnumFacing.SOUTH.ordinal()] = 3;
}
catch (NoSuchFieldError var4)
{
;
}
try
{
field_180420_a[EnumFacing.NORTH.ordinal()] = 4;
}
catch (NoSuchFieldError var3)
{
;
}
try
{
field_180420_a[EnumFacing.UP.ordinal()] = 5;
}
catch (NoSuchFieldError var2)
{
;
}
try
{
field_180420_a[EnumFacing.DOWN.ordinal()] = 6;
}
catch (NoSuchFieldError var1)
{
;
}
}
}
}