package net.minecraft.block;
import java.util.Random;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.util.MathHelper;
public class BlockSeaLantern extends Block
{
private static final String __OBFID = "CL_00002066";
public BlockSeaLantern(Material p_i45685_1_)
{
super(p_i45685_1_);
this.setCreativeTab(CreativeTabs.tabBlock);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random random)
{
return 2 + random.nextInt(2);
}
/**
* Get the quantity dropped based on the given fortune level
*/
public int quantityDroppedWithBonus(int fortune, Random random)
{
return MathHelper.clamp_int(this.quantityDropped(random) + random.nextInt(fortune + 1), 1, 5);
}
/**
* Get the Item that this Block should drop when harvested.
*
* @param fortune the level of the Fortune enchantment on the player's tool
*/
public Item getItemDropped(IBlockState state, Random rand, int fortune)
{
return Items.prismarine_crystals;
}
/**
* Get the MapColor for this Block and the given BlockState
*/
public MapColor getMapColor(IBlockState state)
{
return MapColor.quartzColor;
}
protected boolean canSilkHarvest()
{
return true;
}
}