package net.minecraft.inventory;
import com.google.common.collect.Lists;
import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.IChatComponent;
public class InventoryBasic implements IInventory
{
private String inventoryTitle;
private int slotsCount;
private ItemStack[] inventoryContents;
private List field_70480_d;
private boolean hasCustomName;
private static final String __OBFID = "CL_00001514";
public InventoryBasic(String p_i1561_1_, boolean p_i1561_2_, int p_i1561_3_)
{
this.inventoryTitle = p_i1561_1_;
this.hasCustomName = p_i1561_2_;
this.slotsCount = p_i1561_3_;
this.inventoryContents = new ItemStack[p_i1561_3_];
}
public void func_110134_a(IInvBasic p_110134_1_)
{
if (this.field_70480_d == null)
{
this.field_70480_d = Lists.newArrayList();
}
this.field_70480_d.add(p_110134_1_);
}
public void func_110132_b(IInvBasic p_110132_1_)
{
this.field_70480_d.remove(p_110132_1_);
}
/**
* Returns the stack in slot i
*/
public ItemStack getStackInSlot(int slotIn)
{
return slotIn >= 0 && slotIn < this.inventoryContents.length ? this.inventoryContents[slotIn] : null;
}
/**
* Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
* new stack.
*/
public ItemStack decrStackSize(int index, int count)
{
if (this.inventoryContents[index] != null)
{
ItemStack var3;
if (this.inventoryContents[index].stackSize <= count)
{
var3 = this.inventoryContents[index];
this.inventoryContents[index] = null;
this.markDirty();
return var3;
}
else
{
var3 = this.inventoryContents[index].splitStack(count);
if (this.inventoryContents[index].stackSize == 0)
{
this.inventoryContents[index] = null;
}
this.markDirty();
return var3;
}
}
else
{
return null;
}
}
public ItemStack func_174894_a(ItemStack p_174894_1_)
{
ItemStack var2 = p_174894_1_.copy();
for (int var3 = 0; var3 < this.slotsCount; ++var3)
{
ItemStack var4 = this.getStackInSlot(var3);
if (var4 == null)
{
this.setInventorySlotContents(var3, var2);
this.markDirty();
return null;
}
if (ItemStack.areItemsEqual(var4, var2))
{
int var5 = Math.min(this.getInventoryStackLimit(), var4.getMaxStackSize());
int var6 = Math.min(var2.stackSize, var5 - var4.stackSize);
if (var6 > 0)
{
var4.stackSize += var6;
var2.stackSize -= var6;
if (var2.stackSize <= 0)
{
this.markDirty();
return null;
}
}
}
}
if (var2.stackSize != p_174894_1_.stackSize)
{
this.markDirty();
}
return var2;
}
/**
* When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
* like when you close a workbench GUI.
*/
public ItemStack getStackInSlotOnClosing(int index)
{
if (this.inventoryContents[index] != null)
{
ItemStack var2 = this.inventoryContents[index];
this.inventoryContents[index] = null;
return var2;
}
else
{
return null;
}
}
/**
* Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
*/
public void setInventorySlotContents(int index, ItemStack stack)
{
this.inventoryContents[index] = stack;
if (stack != null && stack.stackSize > this.getInventoryStackLimit())
{
stack.stackSize = this.getInventoryStackLimit();
}
this.markDirty();
}
/**
* Returns the number of slots in the inventory.
*/
public int getSizeInventory()
{
return this.slotsCount;
}
/**
* Gets the name of this command sender (usually username, but possibly "Rcon")
*/
public String getName()
{
return this.inventoryTitle;
}
/**
* Returns true if this thing is named
*/
public boolean hasCustomName()
{
return this.hasCustomName;
}
public void func_110133_a(String p_110133_1_)
{
this.hasCustomName = true;
this.inventoryTitle = p_110133_1_;
}
public IChatComponent getDisplayName()
{
return (IChatComponent)(this.hasCustomName() ? new ChatComponentText(this.getName()) : new ChatComponentTranslation(this.getName(), new Object[0]));
}
/**
* Returns the maximum stack size for a inventory slot. Seems to always be 64, possibly will be extended. *Isn't
* this more of a set than a get?*
*/
public int getInventoryStackLimit()
{
return 64;
}
/**
* For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it
* hasn't changed and skip it.
*/
public void markDirty()
{
if (this.field_70480_d != null)
{
for (int var1 = 0; var1 < this.field_70480_d.size(); ++var1)
{
((IInvBasic)this.field_70480_d.get(var1)).onInventoryChanged(this);
}
}
}
/**
* Do not make give this method the name canInteractWith because it clashes with Container
*/
public boolean isUseableByPlayer(EntityPlayer playerIn)
{
return true;
}
public void openInventory(EntityPlayer playerIn) {}
public void closeInventory(EntityPlayer playerIn) {}
/**
* Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
*/
public boolean isItemValidForSlot(int index, ItemStack stack)
{
return true;
}
public int getField(int id)
{
return 0;
}
public void setField(int id, int value) {}
public int getFieldCount()
{
return 0;
}
public void clearInventory()
{
for (int var1 = 0; var1 < this.inventoryContents.length; ++var1)
{
this.inventoryContents[var1] = null;
}
}
}