package net.minecraft.entity.boss;
import com.google.common.base.Predicate;
import com.google.common.base.Predicates;
import java.util.Iterator;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.command.IEntitySelector;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EnumCreatureAttribute;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.entity.projectile.EntityWitherSkull;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.potion.PotionEffect;
import net.minecraft.stats.AchievementList;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
public class EntityWither extends EntityMob implements IRangedAttackMob
{
private float[] field_82220_d = new float[2];
private float[] field_82221_e = new float[2];
private float[] field_82217_f = new float[2];
private float[] field_82218_g = new float[2];
private int[] field_82223_h = new int[2];
private int[] field_82224_i = new int[2];
private int field_82222_j;
/** Selector used to determine the entities a wither boss should attack. */
private static final Predicate attackEntitySelector = new Predicate()
{
private static final String __OBFID = "CL_00001662";
public boolean func_180027_a(Entity p_180027_1_)
{
return p_180027_1_ instanceof EntityLivingBase && ((EntityLivingBase)p_180027_1_).getCreatureAttribute() != EnumCreatureAttribute.UNDEAD;
}
public boolean apply(Object p_apply_1_)
{
return this.func_180027_a((Entity)p_apply_1_);
}
};
private static final String __OBFID = "CL_00001661";
public EntityWither(World worldIn)
{
super(worldIn);
this.setHealth(this.getMaxHealth());
this.setSize(0.9F, 3.5F);
this.isImmuneToFire = true;
((PathNavigateGround)this.getNavigator()).func_179693_d(true);
this.tasks.addTask(0, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIArrowAttack(this, 1.0D, 40, 20.0F));
this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false, new Class[0]));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityLiving.class, 0, false, false, attackEntitySelector));
this.experienceValue = 50;
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(17, new Integer(0));
this.dataWatcher.addObject(18, new Integer(0));
this.dataWatcher.addObject(19, new Integer(0));
this.dataWatcher.addObject(20, new Integer(0));
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound)
{
super.writeEntityToNBT(tagCompound);
tagCompound.setInteger("Invul", this.getInvulTime());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund)
{
super.readEntityFromNBT(tagCompund);
this.setInvulTime(tagCompund.getInteger("Invul"));
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.wither.idle";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.wither.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.wither.death";
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
this.motionY *= 0.6000000238418579D;
double var4;
double var6;
double var8;
if (!this.worldObj.isRemote && this.getWatchedTargetId(0) > 0)
{
Entity var1 = this.worldObj.getEntityByID(this.getWatchedTargetId(0));
if (var1 != null)
{
if (this.posY < var1.posY || !this.isArmored() && this.posY < var1.posY + 5.0D)
{
if (this.motionY < 0.0D)
{
this.motionY = 0.0D;
}
this.motionY += (0.5D - this.motionY) * 0.6000000238418579D;
}
double var2 = var1.posX - this.posX;
var4 = var1.posZ - this.posZ;
var6 = var2 * var2 + var4 * var4;
if (var6 > 9.0D)
{
var8 = (double)MathHelper.sqrt_double(var6);
this.motionX += (var2 / var8 * 0.5D - this.motionX) * 0.6000000238418579D;
this.motionZ += (var4 / var8 * 0.5D - this.motionZ) * 0.6000000238418579D;
}
}
}
if (this.motionX * this.motionX + this.motionZ * this.motionZ > 0.05000000074505806D)
{
this.rotationYaw = (float)Math.atan2(this.motionZ, this.motionX) * (180F / (float)Math.PI) - 90.0F;
}
super.onLivingUpdate();
int var20;
for (var20 = 0; var20 < 2; ++var20)
{
this.field_82218_g[var20] = this.field_82221_e[var20];
this.field_82217_f[var20] = this.field_82220_d[var20];
}
int var22;
for (var20 = 0; var20 < 2; ++var20)
{
var22 = this.getWatchedTargetId(var20 + 1);
Entity var3 = null;
if (var22 > 0)
{
var3 = this.worldObj.getEntityByID(var22);
}
if (var3 != null)
{
var4 = this.func_82214_u(var20 + 1);
var6 = this.func_82208_v(var20 + 1);
var8 = this.func_82213_w(var20 + 1);
double var10 = var3.posX - var4;
double var12 = var3.posY + (double)var3.getEyeHeight() - var6;
double var14 = var3.posZ - var8;
double var16 = (double)MathHelper.sqrt_double(var10 * var10 + var14 * var14);
float var18 = (float)(Math.atan2(var14, var10) * 180.0D / Math.PI) - 90.0F;
float var19 = (float)(-(Math.atan2(var12, var16) * 180.0D / Math.PI));
this.field_82220_d[var20] = this.func_82204_b(this.field_82220_d[var20], var19, 40.0F);
this.field_82221_e[var20] = this.func_82204_b(this.field_82221_e[var20], var18, 10.0F);
}
else
{
this.field_82221_e[var20] = this.func_82204_b(this.field_82221_e[var20], this.renderYawOffset, 10.0F);
}
}
boolean var21 = this.isArmored();
for (var22 = 0; var22 < 3; ++var22)
{
double var23 = this.func_82214_u(var22);
double var5 = this.func_82208_v(var22);
double var7 = this.func_82213_w(var22);
this.worldObj.spawnParticle(EnumParticleTypes.SMOKE_NORMAL, var23 + this.rand.nextGaussian() * 0.30000001192092896D, var5 + this.rand.nextGaussian() * 0.30000001192092896D, var7 + this.rand.nextGaussian() * 0.30000001192092896D, 0.0D, 0.0D, 0.0D, new int[0]);
if (var21 && this.worldObj.rand.nextInt(4) == 0)
{
this.worldObj.spawnParticle(EnumParticleTypes.SPELL_MOB, var23 + this.rand.nextGaussian() * 0.30000001192092896D, var5 + this.rand.nextGaussian() * 0.30000001192092896D, var7 + this.rand.nextGaussian() * 0.30000001192092896D, 0.699999988079071D, 0.699999988079071D, 0.5D, new int[0]);
}
}
if (this.getInvulTime() > 0)
{
for (var22 = 0; var22 < 3; ++var22)
{
this.worldObj.spawnParticle(EnumParticleTypes.SPELL_MOB, this.posX + this.rand.nextGaussian() * 1.0D, this.posY + (double)(this.rand.nextFloat() * 3.3F), this.posZ + this.rand.nextGaussian() * 1.0D, 0.699999988079071D, 0.699999988079071D, 0.8999999761581421D, new int[0]);
}
}
}
protected void updateAITasks()
{
int var1;
if (this.getInvulTime() > 0)
{
var1 = this.getInvulTime() - 1;
if (var1 <= 0)
{
this.worldObj.newExplosion(this, this.posX, this.posY + (double)this.getEyeHeight(), this.posZ, 7.0F, false, this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"));
this.worldObj.func_175669_a(1013, new BlockPos(this), 0);
}
this.setInvulTime(var1);
if (this.ticksExisted % 10 == 0)
{
this.heal(10.0F);
}
}
else
{
super.updateAITasks();
int var12;
for (var1 = 1; var1 < 3; ++var1)
{
if (this.ticksExisted >= this.field_82223_h[var1 - 1])
{
this.field_82223_h[var1 - 1] = this.ticksExisted + 10 + this.rand.nextInt(10);
if (this.worldObj.getDifficulty() == EnumDifficulty.NORMAL || this.worldObj.getDifficulty() == EnumDifficulty.HARD)
{
int var10001 = var1 - 1;
int var10003 = this.field_82224_i[var1 - 1];
this.field_82224_i[var10001] = this.field_82224_i[var1 - 1] + 1;
if (var10003 > 15)
{
float var2 = 10.0F;
float var3 = 5.0F;
double var4 = MathHelper.getRandomDoubleInRange(this.rand, this.posX - (double)var2, this.posX + (double)var2);
double var6 = MathHelper.getRandomDoubleInRange(this.rand, this.posY - (double)var3, this.posY + (double)var3);
double var8 = MathHelper.getRandomDoubleInRange(this.rand, this.posZ - (double)var2, this.posZ + (double)var2);
this.launchWitherSkullToCoords(var1 + 1, var4, var6, var8, true);
this.field_82224_i[var1 - 1] = 0;
}
}
var12 = this.getWatchedTargetId(var1);
if (var12 > 0)
{
Entity var14 = this.worldObj.getEntityByID(var12);
if (var14 != null && var14.isEntityAlive() && this.getDistanceSqToEntity(var14) <= 900.0D && this.canEntityBeSeen(var14))
{
this.launchWitherSkullToEntity(var1 + 1, (EntityLivingBase)var14);
this.field_82223_h[var1 - 1] = this.ticksExisted + 40 + this.rand.nextInt(20);
this.field_82224_i[var1 - 1] = 0;
}
else
{
this.func_82211_c(var1, 0);
}
}
else
{
List var13 = this.worldObj.func_175647_a(EntityLivingBase.class, this.getEntityBoundingBox().expand(20.0D, 8.0D, 20.0D), Predicates.and(attackEntitySelector, IEntitySelector.field_180132_d));
for (int var16 = 0; var16 < 10 && !var13.isEmpty(); ++var16)
{
EntityLivingBase var5 = (EntityLivingBase)var13.get(this.rand.nextInt(var13.size()));
if (var5 != this && var5.isEntityAlive() && this.canEntityBeSeen(var5))
{
if (var5 instanceof EntityPlayer)
{
if (!((EntityPlayer)var5).capabilities.disableDamage)
{
this.func_82211_c(var1, var5.getEntityId());
}
}
else
{
this.func_82211_c(var1, var5.getEntityId());
}
break;
}
var13.remove(var5);
}
}
}
}
if (this.getAttackTarget() != null)
{
this.func_82211_c(0, this.getAttackTarget().getEntityId());
}
else
{
this.func_82211_c(0, 0);
}
if (this.field_82222_j > 0)
{
--this.field_82222_j;
if (this.field_82222_j == 0 && this.worldObj.getGameRules().getGameRuleBooleanValue("mobGriefing"))
{
var1 = MathHelper.floor_double(this.posY);
var12 = MathHelper.floor_double(this.posX);
int var15 = MathHelper.floor_double(this.posZ);
boolean var17 = false;
for (int var18 = -1; var18 <= 1; ++var18)
{
for (int var19 = -1; var19 <= 1; ++var19)
{
for (int var7 = 0; var7 <= 3; ++var7)
{
int var20 = var12 + var18;
int var9 = var1 + var7;
int var10 = var15 + var19;
Block var11 = this.worldObj.getBlockState(new BlockPos(var20, var9, var10)).getBlock();
if (var11.getMaterial() != Material.air && var11 != Blocks.bedrock && var11 != Blocks.end_portal && var11 != Blocks.end_portal_frame && var11 != Blocks.command_block && var11 != Blocks.barrier)
{
var17 = this.worldObj.destroyBlock(new BlockPos(var20, var9, var10), true) || var17;
}
}
}
}
if (var17)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1012, new BlockPos(this), 0);
}
}
}
if (this.ticksExisted % 20 == 0)
{
this.heal(1.0F);
}
}
}
public void func_82206_m()
{
this.setInvulTime(220);
this.setHealth(this.getMaxHealth() / 3.0F);
}
/**
* Sets the Entity inside a web block.
*/
public void setInWeb() {}
/**
* Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
*/
public int getTotalArmorValue()
{
return 4;
}
private double func_82214_u(int p_82214_1_)
{
if (p_82214_1_ <= 0)
{
return this.posX;
}
else
{
float var2 = (this.renderYawOffset + (float)(180 * (p_82214_1_ - 1))) / 180.0F * (float)Math.PI;
float var3 = MathHelper.cos(var2);
return this.posX + (double)var3 * 1.3D;
}
}
private double func_82208_v(int p_82208_1_)
{
return p_82208_1_ <= 0 ? this.posY + 3.0D : this.posY + 2.2D;
}
private double func_82213_w(int p_82213_1_)
{
if (p_82213_1_ <= 0)
{
return this.posZ;
}
else
{
float var2 = (this.renderYawOffset + (float)(180 * (p_82213_1_ - 1))) / 180.0F * (float)Math.PI;
float var3 = MathHelper.sin(var2);
return this.posZ + (double)var3 * 1.3D;
}
}
private float func_82204_b(float p_82204_1_, float p_82204_2_, float p_82204_3_)
{
float var4 = MathHelper.wrapAngleTo180_float(p_82204_2_ - p_82204_1_);
if (var4 > p_82204_3_)
{
var4 = p_82204_3_;
}
if (var4 < -p_82204_3_)
{
var4 = -p_82204_3_;
}
return p_82204_1_ + var4;
}
private void launchWitherSkullToEntity(int p_82216_1_, EntityLivingBase p_82216_2_)
{
this.launchWitherSkullToCoords(p_82216_1_, p_82216_2_.posX, p_82216_2_.posY + (double)p_82216_2_.getEyeHeight() * 0.5D, p_82216_2_.posZ, p_82216_1_ == 0 && this.rand.nextFloat() < 0.001F);
}
/**
* Launches a Wither skull toward (par2, par4, par6)
*/
private void launchWitherSkullToCoords(int p_82209_1_, double p_82209_2_, double p_82209_4_, double p_82209_6_, boolean p_82209_8_)
{
this.worldObj.playAuxSFXAtEntity((EntityPlayer)null, 1014, new BlockPos(this), 0);
double var9 = this.func_82214_u(p_82209_1_);
double var11 = this.func_82208_v(p_82209_1_);
double var13 = this.func_82213_w(p_82209_1_);
double var15 = p_82209_2_ - var9;
double var17 = p_82209_4_ - var11;
double var19 = p_82209_6_ - var13;
EntityWitherSkull var21 = new EntityWitherSkull(this.worldObj, this, var15, var17, var19);
if (p_82209_8_)
{
var21.setInvulnerable(true);
}
var21.posY = var11;
var21.posX = var9;
var21.posZ = var13;
this.worldObj.spawnEntityInWorld(var21);
}
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase p_82196_1_, float p_82196_2_)
{
this.launchWitherSkullToEntity(0, p_82196_1_);
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource source, float amount)
{
if (this.func_180431_b(source))
{
return false;
}
else if (source != DamageSource.drown && !(source.getEntity() instanceof EntityWither))
{
if (this.getInvulTime() > 0 && source != DamageSource.outOfWorld)
{
return false;
}
else
{
Entity var3;
if (this.isArmored())
{
var3 = source.getSourceOfDamage();
if (var3 instanceof EntityArrow)
{
return false;
}
}
var3 = source.getEntity();
if (var3 != null && !(var3 instanceof EntityPlayer) && var3 instanceof EntityLivingBase && ((EntityLivingBase)var3).getCreatureAttribute() == this.getCreatureAttribute())
{
return false;
}
else
{
if (this.field_82222_j <= 0)
{
this.field_82222_j = 20;
}
for (int var4 = 0; var4 < this.field_82224_i.length; ++var4)
{
this.field_82224_i[var4] += 3;
}
return super.attackEntityFrom(source, amount);
}
}
}
else
{
return false;
}
}
/**
* Drop 0-2 items of this living's type
*/
protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
{
EntityItem var3 = this.dropItem(Items.nether_star, 1);
if (var3 != null)
{
var3.func_174873_u();
}
if (!this.worldObj.isRemote)
{
Iterator var4 = this.worldObj.getEntitiesWithinAABB(EntityPlayer.class, this.getEntityBoundingBox().expand(50.0D, 100.0D, 50.0D)).iterator();
while (var4.hasNext())
{
EntityPlayer var5 = (EntityPlayer)var4.next();
var5.triggerAchievement(AchievementList.killWither);
}
}
}
/**
* Makes the entity despawn if requirements are reached
*/
protected void despawnEntity()
{
this.entityAge = 0;
}
public void fall(float distance, float damageMultiplier) {}
/**
* adds a PotionEffect to the entity
*/
public void addPotionEffect(PotionEffect p_70690_1_) {}
protected void applyEntityAttributes()
{
super.applyEntityAttributes();
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(300.0D);
this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.6000000238418579D);
this.getEntityAttribute(SharedMonsterAttributes.followRange).setBaseValue(40.0D);
}
public int getInvulTime()
{
return this.dataWatcher.getWatchableObjectInt(20);
}
public void setInvulTime(int p_82215_1_)
{
this.dataWatcher.updateObject(20, Integer.valueOf(p_82215_1_));
}
/**
* Returns the target entity ID if present, or -1 if not @param par1 The target offset, should be from 0-2
*/
public int getWatchedTargetId(int p_82203_1_)
{
return this.dataWatcher.getWatchableObjectInt(17 + p_82203_1_);
}
public void func_82211_c(int p_82211_1_, int p_82211_2_)
{
this.dataWatcher.updateObject(17 + p_82211_1_, Integer.valueOf(p_82211_2_));
}
/**
* Returns whether the wither is armored with its boss armor or not by checking whether its health is below half of
* its maximum.
*/
public boolean isArmored()
{
return this.getHealth() <= this.getMaxHealth() / 2.0F;
}
/**
* Get this Entity's EnumCreatureAttribute
*/
public EnumCreatureAttribute getCreatureAttribute()
{
return EnumCreatureAttribute.UNDEAD;
}
/**
* Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
*/
public void mountEntity(Entity entityIn)
{
this.ridingEntity = null;
}
}