package net.minecraft.network.rcon;
import net.minecraft.command.CommandResultStats;
import net.minecraft.command.ICommandSender;
import net.minecraft.entity.Entity;
import net.minecraft.server.MinecraftServer;
import net.minecraft.util.BlockPos;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.IChatComponent;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class RConConsoleSource implements ICommandSender
{
/** Single instance of RConConsoleSource */
private static final RConConsoleSource instance = new RConConsoleSource();
/** RCon string buffer for log. */
private StringBuffer buffer = new StringBuffer();
private static final String __OBFID = "CL_00001800";
public static RConConsoleSource func_175570_h()
{
return instance;
}
/**
* Clears the RCon log
*/
public void resetLog()
{
this.buffer.setLength(0);
}
/**
* Gets the contents of the RCon log
*/
public String getLogContents()
{
return this.buffer.toString();
}
/**
* Gets the name of this command sender (usually username, but possibly "Rcon")
*/
public String getName()
{
return "Rcon";
}
public IChatComponent getDisplayName()
{
return new ChatComponentText(this.getName());
}
/**
* Notifies this sender of some sort of information. This is for messages intended to display to the user. Used
* for typical output (like "you asked for whether or not this game rule is set, so here's your answer"), warnings
* (like "I fetched this block for you by ID, but I'd like you to know that every time you do this, I die a little
* inside"), and errors (like "it's not called iron_pixacke, silly").
*/
public void addChatMessage(IChatComponent message)
{
this.buffer.append(message.getUnformattedText());
}
/**
* Returns true if the command sender is allowed to use the given command.
*/
public boolean canCommandSenderUseCommand(int permissionLevel, String command)
{
return true;
}
public BlockPos getPosition()
{
return new BlockPos(0, 0, 0);
}
public Vec3 getPositionVector()
{
return new Vec3(0.0D, 0.0D, 0.0D);
}
public World getEntityWorld()
{
return MinecraftServer.getServer().getEntityWorld();
}
public Entity getCommandSenderEntity()
{
return null;
}
public boolean sendCommandFeedback()
{
return true;
}
public void func_174794_a(CommandResultStats.Type p_174794_1_, int p_174794_2_) {}
}