package com.github.tuserver.api.entity.Animals;
public interface Squid {
/**
* Checks if this entity is inside water (if inWater field is true as a
* result of handleWaterMovement() returning true)
*/
public boolean isInWater();
/**
* Moves the entity based on the specified heading. Args: strafe, forward
*/
public void moveEntityWithHeading(float strafe, float forward);
/**
* Checks if the entity's current position is a valid location to spawn this
* entity.
*/
public boolean getCanSpawnHere();
}