package com.github.tuserver.api.entity.Animals; public interface Squid { /** * Checks if this entity is inside water (if inWater field is true as a * result of handleWaterMovement() returning true) */ public boolean isInWater(); /** * Moves the entity based on the specified heading. Args: strafe, forward */ public void moveEntityWithHeading(float strafe, float forward); /** * Checks if the entity's current position is a valid location to spawn this * entity. */ public boolean getCanSpawnHere(); }