/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.loginserver.network.gameserver.clientpackets; import com.aionemu.loginserver.controller.AccountController; import com.aionemu.loginserver.network.aion.SessionKey; import com.aionemu.loginserver.network.gameserver.GsClientPacket; import com.aionemu.loginserver.network.gameserver.GsConnection; import java.nio.ByteBuffer; /** * In this packet Gameserver is asking if given account sessionKey is valid at Loginserver side. [if user that is * authenticating on Gameserver is already authenticated on Loginserver] * * @author -Nemesiss- * */ public class CM_ACCOUNT_AUTH extends GsClientPacket { /** * SessionKey that GameServer needs to check if is valid at Loginserver side. */ private SessionKey sessionKey; /** * Constructor. * * @param buf * @param client */ public CM_ACCOUNT_AUTH(ByteBuffer buf, GsConnection client) { super(buf, client, 0x01); } /** * {@inheritDoc} */ @Override protected void readImpl() { int accountId = readD(); int loginOk = readD(); int playOk1 = readD(); int playOk2 = readD(); sessionKey = new SessionKey(accountId, loginOk, playOk1, playOk2); } /** * {@inheritDoc} */ @Override protected void runImpl() { AccountController.checkAuth(sessionKey, getConnection()); } }