/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.loginserver.network.gameserver.clientpackets;
import com.aionemu.loginserver.controller.AccountController;
import com.aionemu.loginserver.network.aion.SessionKey;
import com.aionemu.loginserver.network.gameserver.GsClientPacket;
import com.aionemu.loginserver.network.gameserver.GsConnection;
import java.nio.ByteBuffer;
/**
* In this packet Gameserver is asking if given account sessionKey is valid at Loginserver side. [if user that is
* authenticating on Gameserver is already authenticated on Loginserver]
*
* @author -Nemesiss-
*
*/
public class CM_ACCOUNT_AUTH extends GsClientPacket
{
/**
* SessionKey that GameServer needs to check if is valid at Loginserver side.
*/
private SessionKey sessionKey;
/**
* Constructor.
*
* @param buf
* @param client
*/
public CM_ACCOUNT_AUTH(ByteBuffer buf, GsConnection client)
{
super(buf, client, 0x01);
}
/**
* {@inheritDoc}
*/
@Override
protected void readImpl()
{
int accountId = readD();
int loginOk = readD();
int playOk1 = readD();
int playOk2 = readD();
sessionKey = new SessionKey(accountId, loginOk, playOk1, playOk2);
}
/**
* {@inheritDoc}
*/
@Override
protected void runImpl()
{
AccountController.checkAuth(sessionKey, getConnection());
}
}