/*
* This file is part of aion-unique <aion-unique.org>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.controllers.movement;
import java.util.List;
import com.aionemu.gameserver.controllers.attack.AttackResult;
import com.aionemu.gameserver.skillengine.model.Effect;
/**
* @author ATracer
*
*/
public class AttackShieldObserver extends AttackCalcObserver
{
private int hit;
private int totalHit;
private Effect effect;
private boolean percent;
/**
* @param percent
* @param value
* @param status
*/
public AttackShieldObserver(int hit, int totalHit, boolean percent, Effect effect)
{
this.hit = hit;
this.totalHit = totalHit;
this.effect = effect;
this.percent = percent;
}
@Override
public void checkShield(List<AttackResult> attackList)
{
for(AttackResult attackResult : attackList)
{
int damage = attackResult.getDamage();
int absorbedDamage = 0;
if(percent)
absorbedDamage = damage * hit / 100;
else
absorbedDamage = damage >= hit ? hit : damage;
absorbedDamage = absorbedDamage >= totalHit ? totalHit : absorbedDamage;
totalHit -= absorbedDamage;
if(absorbedDamage > 0)
attackResult.setShieldType(2);//TODO investigate other shield types
attackResult.setDamage(damage - absorbedDamage);
if(totalHit <=0)
{
effect.endEffect();
return;
}
}
}
}