/* * This file is part of aion-unique <www.aion-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.controllers.movement; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.Item; import com.aionemu.gameserver.model.gameobjects.player.Player; /** * @author ATracer * */ public class ActionObserver { public enum ObserverType { MOVE, ATTACK, ATTACKED, EQUIP } private ObserverType observerType; public ActionObserver(ObserverType observerType) { this.observerType = observerType; } /** * @return the observerType */ public ObserverType getObserverType() { return observerType; } public void moved(){}; public void attacked(Creature creature){}; public void attack(Creature creature){}; public void equip(Item item, Player owner){}; public void unequip(Item item, Player owner){}; }