/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.effect; import java.util.concurrent.Future; import javax.xml.bind.Unmarshaller; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.dataholders.loadingutils.XmlServiceProxy; import com.aionemu.gameserver.model.TaskId; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.Trap; import com.aionemu.gameserver.model.templates.spawn.SpawnTemplate; import com.aionemu.gameserver.skillengine.model.Effect; import com.aionemu.gameserver.spawnengine.SpawnEngine; import com.aionemu.gameserver.utils.ThreadPoolManager; /** * @author ATracer * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "SummonTrapEffect") public class SummonTrapEffect extends SummonEffect { @XmlAttribute(name = "skill_id", required = true) protected int skillId; @XmlAttribute(name = "time", required = true) protected int time; @Override public void applyEffect(Effect effect) { Creature effector = effect.getEffector(); SpawnEngine spawnEngine = xsp.getSpawnEngine(); float x = effector.getX(); float y = effector.getY(); float z = effector.getZ(); byte heading = effector.getHeading(); int worldId = effector.getWorldId(); int instanceId = effector.getInstanceId(); SpawnTemplate spawn = spawnEngine.addNewSpawn(worldId, instanceId, npcId, x, y, z, heading, 0, 0, true, true); final Trap trap = spawnEngine.spawnTrap(spawn, instanceId, effector, skillId); Future<?> task = ThreadPoolManager.getInstance().schedule(new Runnable(){ @Override public void run() { trap.getController().onDespawn(true); } }, time * 1000); trap.getController().addTask(TaskId.DESPAWN, task); } @Override public void calculate(Effect effect) { super.calculate(effect); } /** * * @param u * @param parent */ void afterUnmarshal(Unmarshaller u, Object parent) { xsp = u.getAdapter(XmlServiceProxy.class); } }