/* * This file is part of aion-unique <aion-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.clientpackets; import com.aionemu.gameserver.controllers.ReviveType; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.gameobjects.state.CreatureState; import com.aionemu.gameserver.network.aion.AionClientPacket; import com.aionemu.gameserver.network.aion.serverpackets.SM_EMOTION; import com.aionemu.gameserver.network.aion.serverpackets.SM_PLAYER_INFO; import com.aionemu.gameserver.network.aion.serverpackets.SM_STATS_INFO; import com.aionemu.gameserver.network.aion.serverpackets.SM_SYSTEM_MESSAGE; import com.aionemu.gameserver.services.TeleportService; import com.aionemu.gameserver.utils.PacketSendUtility; import com.google.inject.Inject; /** * @author ATracer, orz, avol, Simple * */ public class CM_REVIVE extends AionClientPacket { @Inject private TeleportService teleportService; private int reviveId; /** * Constructs new instance of <tt>CM_REVIVE </tt> packet * @param opcode */ public CM_REVIVE(int opcode) { super(opcode); } /** * {@inheritDoc} */ @Override protected void readImpl() { reviveId = readC(); } /** * {@inheritDoc} */ @Override protected void runImpl() { Player activePlayer = getConnection().getActivePlayer(); ReviveType reviveType = ReviveType.getReviveTypeById(reviveId); switch(reviveType) { case BIND_REVIVE: bindRevive(activePlayer); break; case SKILL_REVIVE: skillRevive(activePlayer); break; default: break; } } /** * @param activePlayer */ private void skillRevive(Player activePlayer) { activePlayer.getLifeStats().setCurrentHpPercent(10); activePlayer.getLifeStats().triggerRestoreOnRevive(); activePlayer.unsetState(CreatureState.DEAD); PacketSendUtility.broadcastPacket(activePlayer, new SM_EMOTION(activePlayer, 14), true); sendPacket(SM_SYSTEM_MESSAGE.REVIVE); sendPacket(new SM_STATS_INFO(activePlayer)); } /** * @param activePlayer */ private void bindRevive(Player activePlayer) { activePlayer.getLifeStats().setCurrentHpPercent(10); activePlayer.getLifeStats().triggerRestoreOnRevive(); activePlayer.unsetState(CreatureState.DEAD); activePlayer.getController().startProtectionActiveTask(); sendPacket(SM_SYSTEM_MESSAGE.REVIVE); // TODO: It is not always necessary. // sendPacket(new SM_QUEST_LIST(activePlayer)); sendPacket(new SM_STATS_INFO(activePlayer)); sendPacket(new SM_PLAYER_INFO(activePlayer, false)); teleportService.moveToBindLocation(activePlayer, true); } }