/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.skillengine.action; import javax.xml.bind.annotation.XmlAccessType; import javax.xml.bind.annotation.XmlAccessorType; import javax.xml.bind.annotation.XmlAttribute; import javax.xml.bind.annotation.XmlType; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.skillengine.model.Skill; /** * @author ATracer * * Effector: Player only * */ @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "DpUseAction") public class DpUseAction extends Action { @XmlAttribute(required = true) protected int value; @Override public void act(Skill skill) { Player effector = (Player) skill.getEffector(); int currentDp = effector.getCommonData().getDp(); if(currentDp <= 0 || currentDp < value) return; effector.getCommonData().setDp(currentDp - value); } }