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package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.services.ItemService;
import com.google.inject.Inject;
/**
*
* @author kosyak
*/
public class CM_SPLIT_ITEM extends AionClientPacket
{
@Inject
private ItemService itemService;
int sourceItemObjId;
int sourceStorageType;
int itemAmount;
int destinationItemObjId;
int destinationStorageType;
int slotNum; // destination slot.
public CM_SPLIT_ITEM(int opcode)
{
super(opcode);
}
@Override
protected void readImpl()
{
sourceItemObjId = readD(); // drag item unique ID. If merging and itemCount becoming null, this item must be deleted.
itemAmount = readD(); // Items count to be moved.
@SuppressWarnings("unused")
byte[] zeros = readB(4); // Nothing
sourceStorageType = readC(); // Source storage
destinationItemObjId = readD(); // Destination item unique ID if merging. Null if spliting.
destinationStorageType = readC();// Destination storage
slotNum = readH(); // Destination slot. Not needed right now, Items adding only to next available slot. Not needed at all when merge.
}
@Override
protected void runImpl()
{
Player player = getConnection().getActivePlayer();
if(destinationItemObjId == 0)
itemService.splitItem(player, sourceItemObjId, itemAmount, slotNum, sourceStorageType, destinationStorageType);
else
itemService.mergeItems(player, sourceItemObjId, itemAmount, destinationItemObjId, sourceStorageType, destinationStorageType);
}
}