/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.world;
import java.util.Collection;
import java.util.Iterator;
import java.util.Map;
import javolution.util.FastMap;
import com.aionemu.gameserver.model.gameobjects.AionObject;
import com.aionemu.gameserver.model.gameobjects.VisibleObject;
import com.aionemu.gameserver.utils.MathUtil;
/**
* KnownList.
*
* @author -Nemesiss-
* @modified kosyachok
*/
public class KnownList implements Iterable<VisibleObject>
{
/**
* Visibility distance.
*/
// how far player will see visible object
private static final int VisibilityDistance = 95;
// maxZvisibleDistance
private static final int maxZvisibleDistance = 95;
/**
* Owner of this KnownList.
*/
protected final VisibleObject owner;
/**
* List of objects that this KnownList owner known
*/
protected final Map<Integer, VisibleObject> knownObjects = new FastMap<Integer, VisibleObject>().shared();
/**
* COnstructor.
*
* @param owner
*/
public KnownList(VisibleObject owner)
{
this.owner = owner;
}
/**
* Do KnownList update.
*/
public void doUpdate()
{
forgetObjects();
findVisibleObjects();
}
/**
* Clear known list. Used when object is despawned.
*/
public void clear()
{
Iterator<VisibleObject> knownIt = iterator();
while(knownIt.hasNext())
{
VisibleObject obj = knownIt.next();
knownIt.remove();
obj.getKnownList().del(owner, false);
}
}
/**
* Check if object is known
*
* @param object
* @return true if object is known
*/
public boolean knowns(AionObject object)
{
return knownObjects.containsKey(object.getObjectId());
}
/**
* Returns an iterator over VisibleObjects on this known list
*
* @return objects iterator
*/
@Override
public Iterator<VisibleObject> iterator()
{
return knownObjects.values().iterator();
}
/**
* Add VisibleObject to this KnownList.
*
* @param object
*/
protected void add(VisibleObject object)
{
/**
* object is not known.
*/
if(knownObjects.put(object.getObjectId(), object) == null)
owner.getController().see(object);
}
/**
* Delete VisibleObject from this KnownList.
*
* @param object
*/
private void del(VisibleObject object, boolean isOutOfRange)
{
/**
* object was known.
*/
if(knownObjects.remove(object.getObjectId()) != null)
owner.getController().notSee(object, isOutOfRange);
}
/**
* forget out of distance objects.
*/
private void forgetObjects()
{
Iterator<VisibleObject> knownIt = iterator();
while(knownIt.hasNext())
{
VisibleObject obj = knownIt.next();
if(!checkObjectInRange(owner, obj))
{
knownIt.remove();
owner.getController().notSee(obj, true);
obj.getKnownList().del(owner, true);
}
}
}
/**
* Find objects that are in visibility range.
*/
protected void findVisibleObjects()
{
if(owner == null || !owner.isSpawned())
return;
Iterator<MapRegion> neighboursIt = owner.getActiveRegion().getNeighboursIterator();
while(neighboursIt.hasNext())
{
MapRegion r = neighboursIt.next();
Collection<VisibleObject> objects = r.getObjects();
for(VisibleObject newObject : objects)
{
if(newObject == owner || newObject == null)
continue;
if(!checkObjectInRange(owner, newObject))
continue;
/**
* New object is not known.
*/
if(knownObjects.put(newObject.getObjectId(), newObject) == null)
{
newObject.getKnownList().add(owner);
owner.getController().see(newObject);
}
}
}
}
protected boolean checkObjectInRange(VisibleObject owner, VisibleObject newObject)
{
//check if Z distance is greater than maxZvisibleDistance
if(Math.abs(owner.getZ() - newObject.getZ()) > maxZvisibleDistance)
return false;
return MathUtil.isInRange(owner, newObject, VisibilityDistance);
}
}