/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.world; import java.util.Collection; import java.util.Iterator; import java.util.Map; import javolution.util.FastMap; import com.aionemu.gameserver.model.gameobjects.AionObject; import com.aionemu.gameserver.model.gameobjects.VisibleObject; import com.aionemu.gameserver.utils.MathUtil; /** * KnownList. * * @author -Nemesiss- * @modified kosyachok */ public class KnownList implements Iterable<VisibleObject> { /** * Visibility distance. */ // how far player will see visible object private static final int VisibilityDistance = 95; // maxZvisibleDistance private static final int maxZvisibleDistance = 95; /** * Owner of this KnownList. */ protected final VisibleObject owner; /** * List of objects that this KnownList owner known */ protected final Map<Integer, VisibleObject> knownObjects = new FastMap<Integer, VisibleObject>().shared(); /** * COnstructor. * * @param owner */ public KnownList(VisibleObject owner) { this.owner = owner; } /** * Do KnownList update. */ public void doUpdate() { forgetObjects(); findVisibleObjects(); } /** * Clear known list. Used when object is despawned. */ public void clear() { Iterator<VisibleObject> knownIt = iterator(); while(knownIt.hasNext()) { VisibleObject obj = knownIt.next(); knownIt.remove(); obj.getKnownList().del(owner, false); } } /** * Check if object is known * * @param object * @return true if object is known */ public boolean knowns(AionObject object) { return knownObjects.containsKey(object.getObjectId()); } /** * Returns an iterator over VisibleObjects on this known list * * @return objects iterator */ @Override public Iterator<VisibleObject> iterator() { return knownObjects.values().iterator(); } /** * Add VisibleObject to this KnownList. * * @param object */ protected void add(VisibleObject object) { /** * object is not known. */ if(knownObjects.put(object.getObjectId(), object) == null) owner.getController().see(object); } /** * Delete VisibleObject from this KnownList. * * @param object */ private void del(VisibleObject object, boolean isOutOfRange) { /** * object was known. */ if(knownObjects.remove(object.getObjectId()) != null) owner.getController().notSee(object, isOutOfRange); } /** * forget out of distance objects. */ private void forgetObjects() { Iterator<VisibleObject> knownIt = iterator(); while(knownIt.hasNext()) { VisibleObject obj = knownIt.next(); if(!checkObjectInRange(owner, obj)) { knownIt.remove(); owner.getController().notSee(obj, true); obj.getKnownList().del(owner, true); } } } /** * Find objects that are in visibility range. */ protected void findVisibleObjects() { if(owner == null || !owner.isSpawned()) return; Iterator<MapRegion> neighboursIt = owner.getActiveRegion().getNeighboursIterator(); while(neighboursIt.hasNext()) { MapRegion r = neighboursIt.next(); Collection<VisibleObject> objects = r.getObjects(); for(VisibleObject newObject : objects) { if(newObject == owner || newObject == null) continue; if(!checkObjectInRange(owner, newObject)) continue; /** * New object is not known. */ if(knownObjects.put(newObject.getObjectId(), newObject) == null) { newObject.getKnownList().add(owner); owner.getController().see(newObject); } } } } protected boolean checkObjectInRange(VisibleObject owner, VisibleObject newObject) { //check if Z distance is greater than maxZvisibleDistance if(Math.abs(owner.getZ() - newObject.getZ()) > maxZvisibleDistance) return false; return MathUtil.isInRange(owner, newObject, VisibilityDistance); } }