/** * This file is part of aion-emu <aion-emu.com>. * * aion-emu is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-emu is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-emu. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.serverpackets; import java.nio.ByteBuffer; import com.aionemu.gameserver.controllers.movement.MovementType; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.AionServerPacket; /** * This packet is displaying movement of players etc. * * @author -Nemesiss- * */ public class SM_MOVE extends AionServerPacket { /** * Object that is moving. */ private final Creature movingCreature; private final float x, y, z, x2, y2, z2; private final byte heading; private final MovementType moveType; private final byte glideFlag; private boolean hasDirection; private boolean hasGlideFlag; /** * Constructs new <tt>SM_MOVE</tt> packet * * @param movingCreature * @param x * @param y * @param z * @param x2 * @param y2 * @param z2 * @param heading * @param glideFlag * @param moveType */ public SM_MOVE(Creature movingCreature, float x, float y, float z, float x2, float y2, float z2, byte heading, byte glideFlag, MovementType moveType) { this.movingCreature = movingCreature; this.x = x; this.y = y; this.z = z; this.x2 = x2; this.y2 = y2; this.z2 = z2; this.heading = heading; this.glideFlag = glideFlag; this.moveType = moveType; this.hasDirection = true; this.hasGlideFlag = true; } public SM_MOVE(Creature movingCreature, float x, float y, float z, float x2, float y2, float z2, byte heading, MovementType moveType) { this(movingCreature, x, y, z, x2, y2, z2, heading, (byte)0, moveType); this.hasDirection = true; this.hasGlideFlag = false; } public SM_MOVE(Creature movingCreature, float x, float y, float z, byte heading, MovementType moveType) { this(movingCreature, x, y, z, 0, 0, 0, heading, (byte)0, moveType); this.hasDirection = false; this.hasGlideFlag = false; } public SM_MOVE(Creature movingCreature, float x, float y, float z, byte heading, byte glideFlag, MovementType moveType) { this(movingCreature, x, y, z, 0, 0, 0, heading, glideFlag, moveType); this.hasDirection = false; this.hasGlideFlag = true; } /** * {@inheritDoc} */ @Override protected void writeImpl(AionConnection con, ByteBuffer buf) { writeD(buf, movingCreature.getObjectId()); writeF(buf, x); writeF(buf, y); writeF(buf, z); writeC(buf, heading); writeC(buf, moveType.getMovementTypeId()); if(this.hasDirection) { writeF(buf, x2); writeF(buf, y2); writeF(buf, z2); } if(this.hasGlideFlag) { writeC(buf, glideFlag); } } }