/* * This file is part of aion-unique <www.aion-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.network.aion.serverpackets; import java.nio.ByteBuffer; import java.util.LinkedHashMap; import com.aionemu.gameserver.model.gameobjects.Item; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.gameobjects.player.PrivateStore; import com.aionemu.gameserver.model.templates.item.ItemTemplate; import com.aionemu.gameserver.model.trade.TradePSItem; import com.aionemu.gameserver.network.aion.AionConnection; import com.aionemu.gameserver.network.aion.InventoryPacket; /** * @author Simple */ public class SM_PRIVATE_STORE extends InventoryPacket { /** Private store Information **/ private PrivateStore store; public SM_PRIVATE_STORE(PrivateStore store) { this.store = store; } @Override protected void writeImpl(AionConnection con, ByteBuffer buf) { if(store != null) { Player storePlayer = store.getOwner(); LinkedHashMap<Integer, TradePSItem> soldItems = store.getSoldItems(); writeD(buf, storePlayer.getObjectId()); writeH(buf, soldItems.size()); for(Integer itemObjId : soldItems.keySet()) { Item item = storePlayer.getInventory().getItemByObjId(itemObjId); TradePSItem tradeItem = store.getTradeItemById(itemObjId); int price = tradeItem.getPrice(); writeD(buf, itemObjId); writeD(buf, item.getItemTemplate().getTemplateId()); writeH(buf, tradeItem.getCount()); writeD(buf, price); ItemTemplate itemTemplate = item.getItemTemplate(); if (itemTemplate.isWeapon()) { writeWeaponInfo(buf, item, false, false, true, false); } else if (itemTemplate.isArmor()) { writeArmorInfo(buf, item, false, true, false); } else { writeGeneralItemInfo(buf, item, true, false); } } } } }