/*
* This file is part of aion-unique <www.aion-unique.com>.
*
* aion-unique is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-unique is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-unique. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.serverpackets;
import java.nio.ByteBuffer;
import java.util.LinkedHashMap;
import com.aionemu.gameserver.model.gameobjects.Item;
import com.aionemu.gameserver.model.gameobjects.player.Player;
import com.aionemu.gameserver.model.gameobjects.player.PrivateStore;
import com.aionemu.gameserver.model.templates.item.ItemTemplate;
import com.aionemu.gameserver.model.trade.TradePSItem;
import com.aionemu.gameserver.network.aion.AionConnection;
import com.aionemu.gameserver.network.aion.InventoryPacket;
/**
* @author Simple
*/
public class SM_PRIVATE_STORE extends InventoryPacket
{
/** Private store Information **/
private PrivateStore store;
public SM_PRIVATE_STORE(PrivateStore store)
{
this.store = store;
}
@Override
protected void writeImpl(AionConnection con, ByteBuffer buf)
{
if(store != null)
{
Player storePlayer = store.getOwner();
LinkedHashMap<Integer, TradePSItem> soldItems = store.getSoldItems();
writeD(buf, storePlayer.getObjectId());
writeH(buf, soldItems.size());
for(Integer itemObjId : soldItems.keySet())
{
Item item = storePlayer.getInventory().getItemByObjId(itemObjId);
TradePSItem tradeItem = store.getTradeItemById(itemObjId);
int price = tradeItem.getPrice();
writeD(buf, itemObjId);
writeD(buf, item.getItemTemplate().getTemplateId());
writeH(buf, tradeItem.getCount());
writeD(buf, price);
ItemTemplate itemTemplate = item.getItemTemplate();
if (itemTemplate.isWeapon())
{
writeWeaponInfo(buf, item, false, false, true, false);
}
else if (itemTemplate.isArmor())
{
writeArmorInfo(buf, item, false, true, false);
}
else
{
writeGeneralItemInfo(buf, item, true, false);
}
}
}
}
}