/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.ai.desires.impl; import com.aionemu.gameserver.ai.AI; import com.aionemu.gameserver.ai.desires.AbstractDesire; import com.aionemu.gameserver.ai.events.Event; import com.aionemu.gameserver.model.gameobjects.Creature; import com.aionemu.gameserver.model.gameobjects.Npc; import com.aionemu.gameserver.model.gameobjects.state.CreatureState; import com.aionemu.gameserver.model.gameobjects.stats.StatEnum; import com.aionemu.gameserver.utils.MathUtil; /** * This class indicates that character wants to attack somebody * * @author SoulKeeper * @author Pinguin * @author ATracer */ public final class AttackDesire extends AbstractDesire { private int attackNotPossibleCounter; private int attackCounter = 1; /** * Target of this desire */ protected Creature target; protected Npc owner; /** * Creates new attack desire, target can't be changed * * @param npc * The Npc that's attacking * @param target * whom to attack * @param desirePower * initial attack power */ public AttackDesire(Npc npc, Creature target, int desirePower) { super(desirePower); this.target = target; this.owner = npc; } /** * {@inheritDoc} */ @Override public boolean handleDesire(AI<?> ai) { if(target == null || target.getLifeStats().isAlreadyDead()) { //TODO lower hate and not reset owner.getAggroList().stopHating(target); owner.getAi().handleEvent(Event.TIRED_ATTACKING_TARGET); return false; } double distance = MathUtil.getDistance(owner.getX(), owner.getY(), owner.getZ(), target.getX(), target.getY(), target.getZ()) ; if(distance > 50) { owner.getAggroList().stopHating(target); owner.getAi().handleEvent(Event.TIRED_ATTACKING_TARGET); return false; } attackCounter++; if(attackCounter % 2 == 0) { if(!owner.getAggroList().isMostHated(target)) { owner.getAi().handleEvent(Event.TIRED_ATTACKING_TARGET); return false; } } int attackRange = owner.getGameStats().getCurrentStat(StatEnum.ATTACK_RANGE); if(distance * 1000 <= attackRange) { owner.getController().attackTarget(target); attackNotPossibleCounter = 0; } else { attackNotPossibleCounter++; } if(attackNotPossibleCounter > 10) { owner.getAggroList().stopHating(target); owner.getAi().handleEvent(Event.TIRED_ATTACKING_TARGET); return false; } return true; } /** * {@inheritDoc} */ @Override public boolean equals(Object o) { if(this == o) return true; if(!(o instanceof AttackDesire)) return false; AttackDesire that = (AttackDesire) o; return target.equals(that.target); } /** * {@inheritDoc} */ @Override public int hashCode() { return target.hashCode(); } /** * Returns target of this desire * * @return target of this desire */ public Creature getTarget() { return target; } @Override public int getExecutionInterval() { return 2; } @Override public void onClear() { owner.unsetState(CreatureState.WEAPON_EQUIPPED); } }