/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.restrictions; import com.aionemu.gameserver.model.gameobjects.VisibleObject; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.skillengine.model.Skill; import com.aionemu.gameserver.utils.PacketSendUtility; /** * @author lord_rex * */ public class ShutdownRestrictions extends AbstractRestrictions { @Override public boolean isRestricted(Player player, Class<? extends Restrictions> callingRestriction) { if(isInShutdownProgress(player)) { PacketSendUtility.sendMessage(player, "You are in shutdown progress!"); return true; } return false; } @Override public boolean canAttack(Player player, VisibleObject target) { if(isInShutdownProgress(player)) { PacketSendUtility.sendMessage(player, "You cannot attack in Shutdown progress!"); return false; } return true; } @Override public boolean canAffectBySkill(Player player, VisibleObject target) { return true; } @Override public boolean canUseSkill(Player player, Skill skill) { if(isInShutdownProgress(player)) { PacketSendUtility.sendMessage(player, "You cannot use skills in Shutdown progress!"); return false; } return true; } @Override public boolean canChat(Player player) { if(isInShutdownProgress(player)) { PacketSendUtility.sendMessage(player, "You cannot chat in Shutdown progress!"); return false; } return true; } @Override public boolean canInviteToGroup(Player player, Player target) { if(isInShutdownProgress(player)) { PacketSendUtility.sendMessage(player, "You cannot invite members to group in Shutdown progress!"); return false; } return true; } @Override public boolean canChangeEquip(Player player) { if(isInShutdownProgress(player)) { PacketSendUtility.sendMessage(player, "You cannot equip / unequip item in Shutdown progress!"); return false; } return true; } private boolean isInShutdownProgress(Player player) { return player.getController().isInShutdownProgress(); } }