/* * This file is part of aion-unique <aion-unique.org>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.utils; import com.aionemu.gameserver.model.gameobjects.VisibleObject; /** * @author ATracer * */ public class PositionUtil { private static final float MAX_ANGLE_DIFF = 90f; /** * * @param object1 * @param object2 * @return true or false */ public static boolean isBehindTarget(VisibleObject object1, VisibleObject object2) { float angleObject1 = MathUtil.calculateAngleFrom(object1, object2); float angleObject2 = MathUtil.convertHeadingToDegree(object2.getHeading()); float angleDiff = angleObject1 - angleObject2; if (angleDiff <= -360 + MAX_ANGLE_DIFF) angleDiff += 360; if (angleDiff >= 360 - MAX_ANGLE_DIFF) angleDiff -= 360; return Math.abs(angleDiff) <= MAX_ANGLE_DIFF; } /** * * @param object1 * @param object2 * @return true or false */ public static boolean isInFrontOfTarget(VisibleObject object1, VisibleObject object2) { float angleObject2 = MathUtil.calculateAngleFrom(object2, object1); float angleObject1 = MathUtil.convertHeadingToDegree(object2.getHeading()); float angleDiff = angleObject1 - angleObject2; if (angleDiff <= -360 + MAX_ANGLE_DIFF) angleDiff += 360; if (angleDiff >= 360 - MAX_ANGLE_DIFF) angleDiff -= 360; return Math.abs(angleDiff) <= MAX_ANGLE_DIFF; } }