/*
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.aion.clientpackets;
import com.aionemu.gameserver.network.aion.AionClientPacket;
import com.aionemu.gameserver.network.loginserver.LoginServer;
import com.aionemu.gameserver.services.AccountService;
import com.google.inject.Inject;
/**
* In this packets aion client is authenticating himself by providing accountId and rest of sessionKey - we will check
* if its valid at login server side.
*
* @author -Nemesiss-
*
*/
// TODO: L2AUTH? Really? :O
public class CM_L2AUTH_LOGIN_CHECK extends AionClientPacket
{
@Inject
private LoginServer loginServer;
@SuppressWarnings("unused")
@Inject
private AccountService accountService;
/**
* playOk2 is part of session key - its used for security purposes we will check if this is the key what login
* server sends.
*/
private int playOk2;
/**
* playOk1 is part of session key - its used for security purposes we will check if this is the key what login
* server sends.
*/
private int playOk1;
/**
* accountId is part of session key - its used for authentication we will check if this accountId is matching any
* waiting account login server side and check if rest of session key is ok.
*/
private int accountId;
/**
* loginOk is part of session key - its used for security purposes we will check if this is the key what login
* server sends.
*/
private int loginOk;
/**
* Constructs new instance of <tt>CM_L2AUTH_LOGIN_CHECK </tt> packet
* @param opcode
*/
public CM_L2AUTH_LOGIN_CHECK(int opcode)
{
super(opcode);
}
/**
* {@inheritDoc}
*/
@Override
protected void readImpl()
{
playOk2 = readD();
playOk1 = readD();
accountId = readD();
loginOk = readD();
}
/**
* {@inheritDoc}
*/
@Override
protected void runImpl()
{
loginServer.requestAuthenticationOfClient(accountId, getConnection(), loginOk, playOk1, playOk2);
}
}