/**
* This file is part of aion-emu <aion-emu.com>.
*
* aion-emu is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* aion-emu is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with aion-emu. If not, see <http://www.gnu.org/licenses/>.
*/
package com.aionemu.gameserver.network.loginserver;
import java.nio.ByteBuffer;
import com.aionemu.commons.network.packet.BaseServerPacket;
/**
* Base class for every GameServer -> Login Server Packet.
*
* @author -Nemesiss-
*
*/
public abstract class LsServerPacket extends BaseServerPacket
{
/**
* constructs new server packet with specified opcode.
*
* @param opcode
* packet id
*/
protected LsServerPacket(int opcode)
{
super(opcode);
}
/**
* Write this packet data for given connection, to given buffer.
*
* @param con
* @param buf
*/
public final void write(LoginServerConnection con, ByteBuffer buf)
{
buf.putShort((short) 0);
writeImpl(con, buf);
buf.flip();
buf.putShort((short) buf.limit());
buf.position(0);
}
/**
* Write data that this packet represents to given byte buffer.
*
* @param con
* @param buf
*/
protected abstract void writeImpl(LoginServerConnection con, ByteBuffer buf);
}