/* * This file is part of aion-unique <aionu-unique.com>. * * aion-unique is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * aion-unique is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with aion-unique. If not, see <http://www.gnu.org/licenses/>. */ package com.aionemu.gameserver.dao; import com.aionemu.gameserver.model.gameobjects.Item; import com.aionemu.gameserver.model.gameobjects.player.Equipment; import com.aionemu.gameserver.model.gameobjects.player.Player; import com.aionemu.gameserver.model.gameobjects.player.Storage; import com.aionemu.gameserver.model.gameobjects.player.StorageType; /** * @author ATracer */ public abstract class InventoryDAO implements IDFactoryAwareDAO { /** * @param player * @param StorageType * @return Storage */ public abstract Storage loadStorage(Player player, StorageType storageType); /** * @param player * @return Equipment */ public abstract Equipment loadEquipment(Player player); /** * @param inventory */ public abstract boolean store(Player player); /** * @param item */ public abstract boolean store(Item item, int playerId); /** * @param playerId */ public abstract boolean deletePlayerItems(int playerId); @Override public String getClassName() { return InventoryDAO.class.getName(); } }